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pradipta
06-29-2005, 08:23 PM
HI,

from my recent project. made in as usual 3dsmax6 and rendered in vray.
waiting to see comments, thanks

it's in wip

http://3dbuzz.com/vbforum/attachment.php?attachmentid=40699/orangeLobbyM01.jpg

Kramerica
06-29-2005, 08:31 PM
Nice composition and lighting :applause: Might be nice if your sun light had slight area shadows. Personal preference though. Also, would be nice to see a little more detailed modelling if you have time (bevelled edges and so on). Keep it up.

pradipta
06-29-2005, 08:36 PM
kramerica: thanks for being the first one to comment,
yes, i will add more detail tomorrow.

pradipta
07-01-2005, 03:41 AM
another test render
http://www.3dallusions.com/forums/attachment.php?attachmentid=1274/skylitLobby_w.jpg

thanks for your time

pradipta
07-01-2005, 04:39 PM
sorry, if you have had problem with the previous link. here is new one

http://www.3dbuzz.com/vbforum/attachment.php?attachmentid=40734/skylitLobby_w.jpg

Texlon
07-01-2005, 04:56 PM
Looks way better now,
The colors are loosening everything and make it more believable. You improved the lightning too, didn't you?
You should improve the anti-aliasing at the stairs. And you could better show the scale of the hall by adding a few small items like plants, chairs, people, counter/desks and maybe columns or even partition walls standing around... just a few ideas.

pradipta
07-02-2005, 01:12 AM
texlon: thanks for your feedback. it really helped me. now i have changed the lighting a bit. would be looking towards your feedback.

thanks for your time,

http://3dbuzz.com/vbforum/attachment.php?attachmentid=40755/skylitLobbyFinal2.jpg

pradipta
07-02-2005, 01:21 PM
i will more detail to the scene later.

i would like to receive feedbacks on what else can i add to bring more realism or any advice in the field of lighting and material setup would be helpful a lot.

thanks a lot

Texlon
07-02-2005, 10:11 PM
Mh I liked the slight reflective material on the walls, why did you dumped them? The chairs are a good start to show the scale but I think they're a little bit too big right now. The light is quite ok, like the light setting in your previous post though, it wasn't that bright, putting the small lights at the ceiling in foreground.
It might be personal preference but, I think you should put something in the foregound, in the middle of the great hall to fill the scene, it's looking really empty right now.

pradipta
07-03-2005, 04:56 AM
texlon: thanks for your input. yes, i will thin about adding someting in the foreground. actually i didnt like the reflective wall in the previous render and so i changed that.
late i will add some vegetation and people walking around the lobby and that will help me to convey better the scale of the entire space.
thanks you so much for your words

pradipta
07-04-2005, 08:24 PM
another update,

http://img231.imageshack.us/img231/5218/skylitlobby22bb.jpg

pradipta
07-07-2005, 07:18 PM
here is another update from,

http://img281.imageshack.us/img281/9513/orangelobbyss023by.jpg

pradipta
07-08-2005, 07:06 PM
another update,

http://img230.imageshack.us/img230/7664/skylitlobby43xf.jpg


thanks for any comments,

shuu
07-08-2005, 07:36 PM
That' a one big hall, allright! I like the way you've changed shadows on the floor, much better!:thumbsup::thumbsup:
The floor reflection is not exaggerated, that's good thing:wise:, but you might consider to put unpolished marble, you are not making skating hall, aren't you?
If you want for your masterpiece to be excellent, you might consider crowd of people going
on all sides, rushing for their business.That would be really good for this kind of large indoor space. What's this type of building?
What do you think?:bounce:

pradipta
07-09-2005, 07:59 PM
shuu: thanks. yes. i also thinks the reflection is too much and i will wok on that next.

very great idea about the crowds, but, where do i get such good RPC, s/ i have no idea about that, most of them are not up to the mark.

this is an office space

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