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View Full Version : fixing a vert in skinning, 3DSMAX7


FabioMSilva
06-29-2005, 02:40 PM
hi, i've been rigging and skinning my model, putting weights etc and then i've added skin morph modifier and did some morphs. everything was going well until i've noticed each time i've moved the arm, one(or some) vertexes on the leg were also being influenced by the arm. i've disabled skinmorph modifier and it did the same. then i selected each on of the bones in the arms and hand, with the leg's vertices selected and put all the abs. effect in skin modifier to 0. still does the same.

here's a video of the problem:
http://pwp.netcabo.pt/0257549601/cgtalk/untitled.avi

hope u can help me solve my problem.

thanx in advance.

FabioMSilva
06-29-2005, 09:57 PM
i was able to find a solution to the problem thanks to Nermin. :)

i didnt saw exclude vertices option. im such a distracted person:)

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06-29-2005, 09:57 PM
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