VidarT3d
06-29-2005, 01:26 PM
I see the tutorials stickey and I will be looking at those. But I am just getting into
UV mapping and trying to get my head around the concept.
I understand that UV mapping is a way to map a texture image onto the faces of
a model. I want to know if I am understanding this correctly. The UV mapping program
creates an image file with the faces spread out on it. The UV information is stored with
the model that matches up the x,y coords of the image file with the x,y,x coords of the
model. I mean where the vertex are located in the image file.
Is that correct?
So when you edit the UV map by moving the faces around to correct for faces on top
of each other etc, the model u,v info is updated to reflect this?
If this is the case, how do you get all the UV maps for different model parts into one
image file?
Hope this makes sense and if I am incorrect, please educate me.
UV mapping and trying to get my head around the concept.
I understand that UV mapping is a way to map a texture image onto the faces of
a model. I want to know if I am understanding this correctly. The UV mapping program
creates an image file with the faces spread out on it. The UV information is stored with
the model that matches up the x,y coords of the image file with the x,y,x coords of the
model. I mean where the vertex are located in the image file.
Is that correct?
So when you edit the UV map by moving the faces around to correct for faces on top
of each other etc, the model u,v info is updated to reflect this?
If this is the case, how do you get all the UV maps for different model parts into one
image file?
Hope this makes sense and if I am incorrect, please educate me.
