rebo
06-28-2005, 03:35 PM
I wonder what peoples opinions on the above techniques are. I beleive its a comparision that can only really be made in digital media, where we have complete control over hue changes and ability to work retroactively in layers.
By the term Value Led painting, I mean the process of painting in pure greyscale intially, and then using digital tools to colour the image after those values are layed down. This seems to be particularly used by some 3D texture artists where adjustments are often required at a late stage. On the face of it I can certainly see the advantages; ability to incorporate baked occlusion passes, ability to seperate hue considerations from value , ability to radically change the look of your painting by a few adjustment layers in photoshop, mentally reduces the sometimes overwhelming choice that a complete colour wheel can give you.
However there also seems to be some important disadvantages too, for a traditional artist this way of working must seem artificial and forced, one is not able to experiment with colour wheel contrasts and complements, its not suited at all for work that requires brush like quality, a single sweep of a coarse brush in a certain colour contrast can sometimes mean more than any amount of tinkering with values and hues.
Why am I asking these questions, well instintively I prefer to work with a colour palette and use the various brush techniques in Painter. I have felt that it provides the most creative choice. However recently I've found my self doing more and more texture painting where overt brush characteristics of the final peice is not an option, here ive struggled hard to manage my colour palette and often find myself drifting so far out of saturation value and tone ive had to almost re do the entire thing. At these times im sad to say the value approach has saved me and let me salvage some of my texture work ( by applying seperate luminosity - hue and saturation layers to patch up the texture).
So I guess im asking is, as I want to persevere with using a colour palette when painting realistic textures what can I do to not get so lost and off target colour wise. Maybe I should be more strictly limiting myself to a palette, and only mixing from those colours? Is this sufficient for texturing? Maybe a combination of the techniques is best?
By the term Value Led painting, I mean the process of painting in pure greyscale intially, and then using digital tools to colour the image after those values are layed down. This seems to be particularly used by some 3D texture artists where adjustments are often required at a late stage. On the face of it I can certainly see the advantages; ability to incorporate baked occlusion passes, ability to seperate hue considerations from value , ability to radically change the look of your painting by a few adjustment layers in photoshop, mentally reduces the sometimes overwhelming choice that a complete colour wheel can give you.
However there also seems to be some important disadvantages too, for a traditional artist this way of working must seem artificial and forced, one is not able to experiment with colour wheel contrasts and complements, its not suited at all for work that requires brush like quality, a single sweep of a coarse brush in a certain colour contrast can sometimes mean more than any amount of tinkering with values and hues.
Why am I asking these questions, well instintively I prefer to work with a colour palette and use the various brush techniques in Painter. I have felt that it provides the most creative choice. However recently I've found my self doing more and more texture painting where overt brush characteristics of the final peice is not an option, here ive struggled hard to manage my colour palette and often find myself drifting so far out of saturation value and tone ive had to almost re do the entire thing. At these times im sad to say the value approach has saved me and let me salvage some of my texture work ( by applying seperate luminosity - hue and saturation layers to patch up the texture).
So I guess im asking is, as I want to persevere with using a colour palette when painting realistic textures what can I do to not get so lost and off target colour wise. Maybe I should be more strictly limiting myself to a palette, and only mixing from those colours? Is this sufficient for texturing? Maybe a combination of the techniques is best?
