nikopol_gfx
06-28-2005, 11:43 AM
I heard sometimes about different rendering plugins for Lightwave that supports various features and... bones. For what? As much I know from 3d theory, a rendering engine gets only shading and geometry information, usually, and nothing like bones, deformations(except animation data, for motion blur).
Is it LW's fault, because it's architecture, a plugin rendering has to do itself deformation, subpatch subdivision and others? What are other current LW API constraints?
Anyway, the biggest enhancement I expect from LW9 is a much better, complete API for 3rd party developers. We'll see plugins more powerfull and integrated, at least.
Have a nice day !
Is it LW's fault, because it's architecture, a plugin rendering has to do itself deformation, subpatch subdivision and others? What are other current LW API constraints?
Anyway, the biggest enhancement I expect from LW9 is a much better, complete API for 3rd party developers. We'll see plugins more powerfull and integrated, at least.
Have a nice day !
