View Full Version : Character: Woman created in Lightwave7.5
turbodrive3d 10-21-2002, 08:31 PM Hi
here is woman face i made in Lightwave7.5, Sasquatch1.5, Xdof2, Photoshop5.5
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BoomRat
10-22-2002, 12:22 AM
Very good.
Only crit is that the eyes seem to be a little far apart and not set deep enough into the skull.
Keep up the good work.
yon dabuda
10-22-2002, 02:48 AM
hey! nice work. i think the eyes are ok. not everyones eyes are deep set, nore that close together. as long as the eyeballs themselves are a propotional size and proportionatly separate, the shape of the eyes themselves are personal.
PureFire
10-22-2002, 03:12 AM
awesome work...shes very pretty...i like that foreign type look...i cant see anything amiss
harly
10-23-2002, 06:32 PM
not bad, but i would choose a different compostion, maybe turn her head that we can see more of her profile-and put more contrast in the image-colors are quite too soft( but thatīs personal taste :) )
leprinoxyz
10-23-2002, 08:44 PM
weell done friend
looks like a Barbie Doll!
Qslugs
10-23-2002, 10:21 PM
kina reminds me of Hedwig!
Cgtalk
10-23-2002, 10:53 PM
gr8 work i like it i like the hair
gr8 work
keep going :applause:
3dmatrix
10-23-2002, 11:47 PM
wow!! that`s good. nice work.
matrix
facial
10-24-2002, 08:59 AM
Not bad, the conection of hair and head could be better. Keep post more.:applause: :airguitar
erwin1978
10-25-2002, 01:31 AM
How did you create the eye lashes? What resolutions were your texture maps.
stephen2002
10-25-2002, 06:16 AM
the image seems overexposed.
She is wearing a lot of makeup...but I guess that is one look.
good job overall
turbodrive3d
10-25-2002, 09:12 AM
Hi and thanks everybody for reply (it's very important for me)
To erwin1978:
i made lashes using polygons (very thin box, then I cut it some times, then bent and finally merge the tip points)
Faces maps have 2000x1000 resolution
erwin1978
10-25-2002, 07:59 PM
Are the lashes connected to the eye lids? Is that possible so when you animate the eye, the lashes automatically follow?
Clanger
10-25-2002, 08:14 PM
Bloody excellent work, can we see another angle, wire and maps if possible.
denika_r
10-25-2002, 11:03 PM
the eyes look nice but the head appears too narrow for the size and set of the features.Also, maybe try a little more shadow in the face to create definition.:bounce:
Neo85
10-25-2002, 11:06 PM
yeahhh cool work :thumbsup:
Gotham
10-27-2002, 03:14 PM
Wow, very good... :love:
Frank Dodd
10-27-2002, 03:30 PM
Well I think the image looks great! The colours in the hair and about the eyes in particular give the image lots of life. I also can see no problems in the shape of the face. The only issue I think is with the background it just doesn't seam to 'fit' the image.
Great work :thumbsup:
Lucidium
10-27-2002, 08:53 PM
That's amazing! ^_^.
How did you do that skin texture? I love the way it looks, reminds me of... chalk drawings, or something similiar.
hhmaya
10-27-2002, 09:31 PM
wow!
Is pretty!
The hair is very beautiful!
proton
10-27-2002, 09:34 PM
send it in to the LW gallery...great work!
good work, really nice
Iīll see you in the LW gallery sure :bounce: as proton says, send it :thumbsup:
sidewing
10-28-2002, 12:56 AM
Great work!!! I just posted one too and run into yours.
Awesom work, beautifull expression.
John
sidewing
PNelson
10-28-2002, 01:17 AM
Cool hair!
Philip Nelson
sanhueza
10-28-2002, 02:46 AM
Very beautfiul. It's refreshing to see a CG head that's so much more colorful than what we're used to seeing. Great work, show us some updates!!!
- Me
www.sanhueza.com
turbodrive3d
10-30-2002, 05:26 AM
Wow so many replies. Thanx a lot.
The lashes aren't connected to the eye lids. Now I am not going to animate this face.
Actually I don't understand the usefulness of wire. Especially if you are a beginner don't use wire for reference . You will not get any usefull experience. You will just copy somebody's model and mistakes too :). I think it will be better to use detailed tutorial or book. I used tutorial from Dan Alban "Inside Lightwave 6" (russian edition). It's very cool and can be applied to many packages.
Anyway here is wire
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