View Full Version : entry level portfolios
AKDesigns 06-27-2005, 10:08 AM hi guys.... i have recently been working on my online portfolio... before anyone rips me apart, it is far from great industry standard quality, but i would still appreciate any comments and criticisms on it...
the actual subject for this thread was going to be, "what is the standard for entry level 3d computer graphics jobs at the moment....?"
if ever i see showreels on this site, they are of extreme quality and beauty leaving you with your mouth hanging.... but i cant help thinking, that all of these people must already have jobs in the industry, and good ones at that...
i was wondering, where did many of u guys start? what was the quality of the work that got you your first job? also, how am i fairing with my current site?? is there anything ridiculous that needs to be removed? any major problems?? i dont mind being criticised at all, as long as its done a lil gently :)
heres the link http://akdesigns.fade.to
o yea P.S the site is unfinished, and the cv link doesnt work, a lot of text is copied and pasted in wrong places etc.... and i have no email link.... to be continued....
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capone_adam
06-27-2005, 10:37 AM
The funny thing is...I actually like it. All your work can be seen on one very simple/clean page. I would say this is a employers dream website for evaluating work. The only problem is the work in itself, the subjects are quite unoriginal and unexciting.
AKDesigns
06-27-2005, 10:51 AM
thanks alot for the reply... yes, that was the concept behind the design, as should always be really for a portfolio... i agree with you completely though, and the work is very boring, and not even perticularly impressive technically....
as i progress in the industry though, i intend to phase out every single image that is on there, and replace them with a lot better pieces....
are you working in the industry at the moment?
capone_adam
06-27-2005, 10:52 AM
No:) so maybe I'm not the best person to ask. I'm on the lookout though, and got a few upcoming interviews...
AKDesigns
06-27-2005, 10:55 AM
excellent.. good luck with those :) i like your character a lot (beast)... i need more work like that for my portfolio...
does anyone else have an opinion?
stewartjones
06-27-2005, 11:02 AM
When ya clicky on a piccy, maybe you should include a 'back' button? Just a little thought that would make the site better.
Also, I'm confoozled somewhat! 'CG Artist | 3D Modeller / Renderer'... Ok, cool, I get what you're about, so why website design? Also, there aint any links to the actual online sites so peeps can see how the sites work!
Also, if you are going for CG Artist/Modeler etc then how about a reel? It could show off your rendering skills, and models a lot better than the stills etc.
Just a few thoughts, and remember, they are only my opinions, any hate mail will be sent back with horrid messages....:D HAHA!
OOOOooOoOoo, one thing, awesome one page design dude, I love it!
imashination
06-27-2005, 11:09 AM
Do you want the kind and flattering answer or the harsh but to the point answer? Ok, lets go for harsh, I don't do gentle ;-)
If your university degree is in 3d graphics then I'd sue the university you attended. The site is ok, perfectly fine, especially the wireframe overlays, but the work is...
The black blobs in the badly textured cube are dreadful
The glass blob person with 2 spheres is terrible
The low poly race wastes 75% of the polys where theyre not needed. If its not supposed to be low poly then its even worse ;-)
The house lighting is awful, the trees are black!?
You will need to make some better work before most places will consider hiring you, both technically and artistically. Tehcnically there are no models there which have any thought for their contruction, wasted polys, jagged edges etc. Materials seem to be either simple photos or basic bumps and colours and the lighting isn't even at an elementary level.
This will be a good start:
http://www.reviewcentre.com/reviews19232.html
AKDesigns
06-27-2005, 11:09 AM
:vyntax
thank you very much for your reply... the akdesigns logo acts as a home button, but i knew when i did it that it was too ambiguous... any ideas on how i could make it more obvious as a home button?...
the websites i have done were freelance projects... they all have links, but i have yet to put them on.. they are all available online and will all be linked soon.. i put them on because it is multimedia related and i thought that any multimedia work would help.... maybe i should remove it to look more focused? only i dont think my 3d is strong enough to carry the whole site on its own...
a reel huh?.... hmmmm..... i dont have any animations reeeally.... and i wouldnt have thought much more info could be gathered about my pieces from a video... you are probably right though, it would look more impressive, only i am not there yet :-s i could do sum qtvrs of sum scenes maybe?....
thank you again for ur help...
AKDesigns
06-27-2005, 11:14 AM
Do you want the kind and flattering answer or the harsh but to the point answer? Ok, lets go for harsh, I don't do gentle ;-)
If your university degree is in 3d graphics then I'd sue the university you attended. The site is ok, perfectly fine, especially the wireframe overlays, but the work is...
The black blobs in the badly textured cube are dreadful
The glass blob person with 2 spheres is terrible
The low poly race wastes 75% of the polys where theyre not needed. If its not supposed to be low poly then its even worse ;-)
The house lighting is awful, the trees are black!?
You will need to make some better work before most places will consider hiring you, both technically and artistically. Tehcnically there are no models there which have any thought for their contruction, wasted polys, jagged edges etc. Materials seem to be either simple photos or basic bumps and colours and the lighting isn't even at an elementary level.
This will be a good start:
http://www.reviewcentre.com/reviews19232.html
not evryone starts off as an industry professional...
anyway seems as you couldnt even respect my wishes of making gentle critiques after i very obviously stated taht i am an amateur, i would like to kindly ask you to keep your opinions to yourself.. thank you
o yea, and my degree is not in 3d graphics, it is in multimedia design....
AKDesigns
06-27-2005, 12:18 PM
any more comments pleeeease:) ??...
Iotrez
06-27-2005, 12:24 PM
Lol dude, you should be greatful if someone takes the time to give you some honest critique. Maybe he sounded harsh but its better than not getting any responses. Half the time I don't get any answers.
In answer to your question, my impression is that the standard for entry into the industry is high cos there are so many artists competing for places.
Keep at it and you'll keep improving. Good luck.
AKDesigns
06-27-2005, 12:28 PM
youre probably right.... i shouldv expected it... interesting though, i assumed that there must be more jobs in the industry than there are people to fill the positions, so i thought there would always be junior positions available as whoever takes those positions would quickly move up through the ranks....
does anyone know of any good places to start looking? i am using about 4/5 diferent multimedia agencies based in the uk such as swift and creative personel which look promising so far, but u could always use more :)
i guess i got a lot of work 2 do then :-s
im thinking i should ditch the 6th image in the 3d section as that guy stated that its all pretty crappy... i jus thought maybe the more work the better.... good idea or bad??
Kanga
06-27-2005, 12:38 PM
Nice an clean.
Just a couple of general things that might help.
_Make sure your contact info is on every page.
_Use a who, what, why, where, how, when approach when making website sections.
_Make sure every page has a navigation section that is visible at all times.
_For your gallery its best for people to be able to choose the next pic or still see an idex to choose the next pic.
_We used to use forms for email requests until we noticed noone uses them. A simple email link that pops up an email form from the viewers email client works best, again have this on every page or at least visible all the time.
Good Luck man!:thumbsup:
AKDesigns
06-27-2005, 12:47 PM
thanks a lot :)
i plan to have my contact details at the bottom of every page such as email address, phone number and location....
im not exaaactly sure what u mean by who what where, but i think umean explanations of my pieces of work, and what their general purpose was for... i will do small blurbs for each page :)
the navigation section i am not 100% sure how to do, although i agree with you.... it would be better to be able to go from section to section without having to go back to home page, yet i am unsure of a way to do this that may not clutter the simplicity of the design....
all points taken on baord for processing and are much appreciated :thumbsup:
itsallgoode9
06-27-2005, 01:00 PM
Do you want the kind and flattering answer or the harsh but to the point answer? Ok, lets go for harsh, I don't do gentle ;-)
If your university degree is in 3d graphics then I'd sue the university you attended. The site is ok, perfectly fine, especially the wireframe overlays, but the work is...
The black blobs in the badly textured cube are dreadful
The glass blob person with 2 spheres is terrible
The low poly race wastes 75% of the polys where theyre not needed. If its not supposed to be low poly then its even worse ;-)
The house lighting is awful, the trees are black!?
You will need to make some better work before most places will consider hiring you, both technically and artistically. Tehcnically there are no models there which have any thought for their contruction, wasted polys, jagged edges etc. Materials seem to be either simple photos or basic bumps and colours and the lighting isn't even at an elementary level.
This will be a good start:
http://www.reviewcentre.com/reviews19232.html
GOOD GOD, you are my hero for making a critique like this!! (I will make a critique for the original poster's work soon, so I didn't mean that towards you...i only glanced at your work VERY breifly...this crit's harshness just made me do dance and drink a Naty Light lol)
Holy Cow..This is one of THE BEST crits that I have seen in a LONG time on this site! I think you may have taken then crown from Jackdeth for being the ASS of critiquing...and i've told him that in appreciation before lol....which is a GREAT thing for both of you! I wish we had a section just for crits like this. As much as they are blunt and can hurt (even to a seasoned veteran) this is the best type of crit that one can recieve! In my figure drawing class during college my teacher randomly picked a student to pick the best drawing and say why it was the best...and a random student to pick the worst drawing and say why it was the worst. Hearing the worst comments...even if it wasn't your own, helped EVERYBODY in th class improve thier drawings. Sometimes it hurt, if it was yours, but either way it helped out a TON!! (i'll give you a crit when I have a chance, orig. post)
Kanga
06-27-2005, 01:18 PM
.....
the navigation section i am not 100% sure how to do, although i agree with you.... it would be better to be able to go from section to section without having to go back to home page, yet i am unsure of a way to do this that may not clutter the simplicity of the design....
Well its pretty easy.
Make your index page with a menue on it that has buttons for every section:
Who I am
What I do
How I do it
What I have done
Not in those exact words but you get the idea.
Just save your index page in a folder entitled pages and give it different titles ie 3dgalley.html, about.html etc. Just change the content of the pages and the status of the buttons on your menue leaving them in the same place. You have a logical easy to nav site.
Promote your site all over the web!:thumbsup:
robertkist
06-27-2005, 01:31 PM
interesting though, i assumed that there must be more jobs in the industry than there are people to fill the positions, so i thought there would always be junior positions available as whoever takes those positions would quickly move up through the ranks....
I don't mean this in any insulting way, but are you serious?
assuming you are not looking for a 400 EUR/month internship and even then there would be lots of better skilled people available than you are
anyhow, since you asked for answers...
i was wondering, where did many of u guys start? what was the quality of the work that got you your first job?
the hi poly work on my site got me a job.
also, how am i fairing with my current site?? is there anything ridiculous that needs to be removed? any major problems?? i dont mind being criticised at all, as long as its done a lil gently :)
Real life is tough. Nobody will be gentle to you when your work isn't industry standard. In that regard you have to be a taker. The more honest people are, the better for you. Otherwise you would just waste your time.
I'd suggest you work on your 3D art some more first and leave the site as it is for now.
AKDesigns
06-27-2005, 01:36 PM
I don't mean this in any insulting way, but are you serious?
assuming you are not looking for a 400 EUR/month internship and even then there would be lots of better skilled people available than you are
thanks :) :thumbsup:
robertkist
06-27-2005, 01:43 PM
nevermind...keep on working, eventually you'll get there :P
critique isn't always nice. Oh and I know, my website does have bad parts I won't show in the next version (yeah I saw your comment before you edited it ;P).
AKDesigns
06-27-2005, 01:48 PM
Oh and I know, my website does have bad parts I won't show in the next version (yeah I saw your comment before you edited it ;P).
hehehehe :p
imashination
06-27-2005, 01:57 PM
not evryone starts off as an industry professional...
anyway seems as you couldnt even respect my wishes of making gentle critiques after i very obviously stated taht i am an amateur, i would like to kindly ask you to keep your opinions to yourself.. thank you
o yea, and my degree is not in 3d graphics, it is in multimedia design....
If you want a mountain school kids to praise whatever you make, then renderosity is that way ---> You cannot come on to a forum asking for crits and then say that you only want to hear the nice ones otherwise you'll run off crying and start attacking those that gave the crits.
If you want someone to give it to you straight then welcome to cgtalk. Nobody starts off as an industry professional, but if someone makes poor images and everyone stands round cheering and clapping then all you'll ever make is poor images. If you want some specific input on a particular image or guidance then there are appropriate forums here where people will gladly let you know each and every problem in whichever image you show.
You're suggesting that there are job opportunities for all skills levels, sorry, there aren't, don't delude yourself.
AKDesigns
06-27-2005, 02:00 PM
If you want a mountain school kids to praise whatever you make, then renderosity is that way ---> You cannot come on to a forum asking for crits and then say that you only want to hear the nice ones otherwise you'll run off crying and start attacking those that gave the crits.
If you want someone to give it to you straight then welcome to cgtalk. Nobody starts off as an industry professional, but if someone makes poor images and everyone stands round cheering and clapping then all you'll ever make is poor images. If you want some specific input on a particular image or guidance then there are appropriate forums here where people will gladly let you know each and every problem in whichever image you show.
You're suggesting that there are job opportunities for all skills levels, sorry, there aren't, don't delude yourself.
commenting about my work is one thing... nobody praised my work not even me... but u thought it was your place to make fun of my degree and say that i should sue my university... i am proud of my degree and did not bring it up here as topic for discussion...
imashination
06-27-2005, 02:05 PM
commenting about my work is one thing... nobody praised my work not even me... but u thought it was your place to make fun of my degree and say that i should sue my university... i am proud of my degree and did not bring it up here as topic for discussion...
"If your university degree is in 3d graphics then I'd sue the university you attended"
Notice the 'if'? Look it up in a dictionary, its a useful word.
AKDesigns
06-27-2005, 02:06 PM
"If your university degree is in 3d graphics then I'd sue the university you attended"
Notice the 'if'? Look it up in a dictionary, its a useful word.
yea yea that makes it alright because of the "if".... jus leave it
ThirdEye
06-27-2005, 02:09 PM
yea yea that makes it alright because of the "if".... jus leave it
grow up man, if you want honest crits feel free to stay here, otherwise this might be the wrong forum
ghopper
06-27-2005, 02:09 PM
not evryone starts off as an industry professional...
anyway seems as you couldnt even respect my wishes of making gentle critiques after i very obviously stated taht i am an amateur, i would like to kindly ask you to keep your opinions to yourself.. thank you
o yea, and my degree is not in 3d graphics, it is in multimedia design....
Competition is tough out there and if you want to land a job in this industry you should learn to take on "constructive" criticism. Constructive criticism can help you improve your skills.
Other than that my advise would be to completely finish your site first - rather than asking for some opinions on a half completed site. You might also want to look into getting a proper domain name, something like www.anthonykaravias.com or similar if akdesigns.com or co.uk are gone already. Finally, you might also be interested in this: http://www.edharriss.com/getajob/
mummey
06-27-2005, 02:11 PM
AKDesigns: Chill, imash just told you what you what any potential interviewer would DEFINITEY tell you. You should appreciate his honesty. He could have said nothing and you would have found this out at your first interview. How would you feel if the person interviewing you for a cg job called you a hack?
Anyways, you have to come to terms with the fact that your work represents you. How you feel about your own work is meaningless to everyone else because they are expecting you to only post your best work. Posting anything other than your best work is just a waste of the viewer's time and may seriously hurt your reputation if they find out you are not accurately representing yourself with your online portfolio.
Seriously, your portfolio, in any form, makes or breaks you as an artist.
AKDesigns
06-27-2005, 02:15 PM
ok ok i didnt realise iwas in the wrong here... :shrug: but cnt we giv constructive criticism in nice ways?? and was the comment on my degree constructive criticism?? ok ok... im sorry... i am still taking all of this pnboard and am still very appreciative of this, but cnt u guys understand im gna get a lil frustrated :hmm: any thanks keep em comin :)
mummey
06-27-2005, 02:18 PM
One of the first things a professional artist realizes is that there will ALWAYS be at least one person that says their work sucks. :D
robertkist
06-27-2005, 02:20 PM
learning to accept critique, especially critique you do not like, is the first step to making your work better, and it's not an easy thing to not take it personal when you strongly identify with your work. I think you're on the right way. Don't take it too hard.
Nobody has anything against you. In fact even the very harsh people are in a way giving you some advice you can use to improve your work.
mummey
06-27-2005, 02:23 PM
(pssst... Since imash gave such a thorough critique, he may also be willing to give you some suggestions for your work if you ask nicely...something to think about)
JMcWilliams
06-27-2005, 02:28 PM
ok ok i didnt realise iwas in the wrong here... :shrug: but cnt we giv constructive criticism in nice ways?? and was the comment on my degree constructive criticism?? ok ok... im sorry... i am still taking all of this pnboard and am still very appreciative of this, but cnt u guys understand im gna get a lil frustrated :hmm: any thanks keep em comin :)
Hey :D
I remember in college once, my tutor looked at a piece of work and ripped into it... At first I was defensive, but deep down I knew he was right.
Your current 3d work is just not up to a standard that will get you a career. Take a look at images created by artists you respect, not just 3D, but all mediums and compare images. From a technical point of view, look at great 3D works (and life) and study what makes them look great.
Don't get caught up with effects like depth of field until you know the basics, it's only distracting you. :D
Good luck.
Jackdeth
06-27-2005, 02:44 PM
I think you may have taken then crown from Jackdeth for being the ASS of critiquing...and i've told him that in appreciation before lol....which is a GREAT thing for both of you! I wish we had a section just for crits like this.
Well... it was getting lonely at the top. It's nice to see other people are joing my "mega asshole club" too. Welcome.:)
percydaman
06-27-2005, 03:09 PM
something to keep in mind. The minute you get hired, YOU ARE AN INDUSTRY PROFESSIONAL. Dont kid yourself into thinking that someone is going to hire you with work that is not up to par, tutor you to help you get better, so that maybe one day youll fit properly into their pipeline.
As everyone else has said, the industry is tough. Its not like other careers where those that work harder then everyone else, can succeed even over those that have some sort of natural ability but are lazy. Here, everyone worked there butt off to get where they are AND most likely have some natural talent.
Dont let it get you down. Those that "ripped" you a new one did you a huge favor. Trust me, they could have just ignored you.
Kanga
06-27-2005, 03:12 PM
I don't mean this in any insulting way, but are you serious?
assuming you are not looking for a 400 EUR/month internship and even then there would be lots of better skilled people available than you are
The art skill level of an individual is only a part of a success formula. There are lots of people who hold positions and have other talents that are just as vital to the cg industry.
Give the guy a break, he is new, if you don't like his stuff don't reply. Maybe he wanted some ideas to improve his site before finishing it!
This is a positive community here and we try to help each other out. I find your post condescending to say the least.
robertkist
06-27-2005, 03:28 PM
The art skill level of an individual is only a part of a success formula. There are lots of people who hold positions and have other talents that are just as vital to the cg industry.
This is true. But my assumption was, since he put up a portfolio, he wants a positionas artist and this is what I based my critique on, which he asked for. If he has other skills, cool for him, but then he might want to put different things on his portfolio site.
Give the guy a break, he is new, if you don't like his stuff don't reply. Maybe he wanted some ideas to improve his site before finishing it!
He asked where the problems with his site are if I remember correctly and I think the problem is the content. That has nothing to do if I like his work or not. I just think it's not the quality that will get him a satisfying well paying job.
Also I think he is wasting his time on the site and should work on the content first, if he wants a job as 3D artist and not as web designer, because improving his 3D art would have priority over the webpage then.
Other than that, if your webpage is better than its content, then you should ask yourself what kind of job you should persue :P
This is a positive community here and we try to help each other out. I find your post condescending to say the least.
Sorry if you see it that way. If I was rude, I apologize, it was not my intention.
However I did not expect a graduate from a related field (multimedia design it is?) to be so naive about his own future in the industry. Maybe he never applied with his portfolio to a studio before though, which could explain it to a degree.
But maybe he got the clue now, which I hope, because it should help him in the long run.
digdenton
06-27-2005, 04:02 PM
If you are looking for comments about your site, I would have to say, you have a very good design in the works here. I just have a few comments. First and foremost, it will eventually be worth it to pay for a site that doesn't have pop-ups. An employeer will not take you seriously unless you take your work seriously. Secondly, I entirely agree that your contact info should be easier to notice. Right now it gets overpowered by the title and your images. Lastly, if you are applying for a job in modeling/lighting/animation your portfolio should represent that specific area.
Right now I would continue working on your 3d work, build up as solid of a portfolio as you can, with some more images and a couple fly arounds of your models could help as well. Look around on the forums for other examples of websites and you will get an idea as too what to put in a portfolio/reel and the quality of work that you should aspire to. Best of luck to you and keep working.
Nazirull
06-27-2005, 04:17 PM
Not everything bitter is bad.....Some of the most effective herbal medicine is bitter.
Not all harsh critics are bad....Some of the most succesful artists are built by that.:)
Siris
06-27-2005, 06:10 PM
One of the hardest things to do at time is to tell someone they are lacking. You are a beginner. Take everything here and STRIDE with it... Simply put it under your belt and learn from it.
There are much nicer ways to critique. Often, people wont listen to harsh crits.
My input? I'd grab some dvds, maybe figure out what you like doing more. Looks as if you like doing static / landscape stuff. Stride with it! Go find a picture of a castle or mansion and attempt to model it. Find something you love and make it look great. Whether its through modeling or better texturing. (or both!)
Good start, but you have alot of work to do. Website looks great. Simple and to the point. Just have something in there with a aweee and ohhhhhhhhh effect :)
Good luck.
AKDesigns
06-27-2005, 10:49 PM
wow thank you everybody for the time spent :) i will remember this and do the same as i progress...
i know exactly what u all mean btw, and the oomph and aaaah factor is no where to be seen in the site, ... to be honest iwas just quickly throwng it all together to get my first impressions from agencies and companies... if i managed to land somnething small in the mean time to earn me some money and a little industry experience this would help fund my time to create a more stunning portfolio
it takes me a little while to create 3d pieces and i kind of need to start applying asap as in by the end of this week.. but that doesnt mean i cant keep updating...
i would eventually like to turn the site into a strictly games modelling site with low poly chars, props, weapons, normal mapped chars oooooo:drool: and maybe have a sidelined section dedicated more to freelance work such as websites, corporate identities, image manipluation etc..
but thats gonna take me a while im still learning:arteest:
paperclip
06-27-2005, 11:47 PM
but thats gonna take me a while im still learning:arteest:
That's the best part. It doesn't ever stop either. That's another great part.:love:
Ghostscape
06-28-2005, 12:10 AM
Your site design is fine, although I would work on the presentation of your material. First of all, cut the crap. Your work has a wide range of proficiency demonstrated, and its clear that you're padding out a thin portfolio with older work. Cut it. It looks bad. If you need more material, then make more.
Your Pafos website is really poor looking. Your Majlish site is ok (although the fact that the title bar in the screenshot shows that you didn't title the webpage is going to lose you points). Your Park website is pretty good looking. Keep that, keep Majlish if you want, although it is much weaker, and cut the Pafos thing.
Your strongest 3d is your TVs/whatever shot and your buildings. The weaker stuff is your race car, and the other stuff looks like material/lighting tests...they don't show off any real skills or techniques or anything. Cut them.
Your photo edits are ok.
Also, no one that I know of is a "renderer." You can be a modeller, an animator, a lighter, a shader/texturer, etc, and all of that work gets sent to the renderer, which is your software.
leigh
06-28-2005, 01:20 AM
General Discussions is NOT for posting work. I have moved this to the 3D WIP forum instead.
Cerenkovman
06-28-2005, 03:03 AM
Hey :D
I remember in college once, my tutor looked at a piece of work and ripped into it... At first I was defensive, but deep down I knew he was right.
Your current 3d work is just not up to a standard that will get you a career. Take a look at images created by artists you respect, not just 3D, but all mediums and compare images. From a technical point of view, look at great 3D works (and life) and study what makes them look great.
Don't get caught up with effects like depth of field until you know the basics, it's only distracting you. :D
Good luck.
Back when I was majoring in art I remember a friend of mine asked what I thought of a piece that he had grabbed out of a pile of the entire classes work and I said that it looked "ok". It was his...to say the least he was a little upset.
About the site...I liked the clean uncluttered look and feel. Since I am also a amature I like seeing peoples begginings. All things come in time and unfortunately with a lot of work and headaches. Keep it up.
Dam I wish I had got this type of crtique on my first posting, I am new to 3d as well about 3 months( using maya 6.5, beginning Zbrush) I posted my Hammerhead and dragon, and they told me some great tips. A guy from Vancouver gave me excellent tips on lighting. One of the guys told me that I shouldn't claim it as my design cause it looked like a fellsbeast. The funny thing is that I had combined a bunch of animals to create the dragon, but there were definately aspects of the fellbeast in there. The truth, I should not have used the word designed, I learned a lesson but I also didn't edit it, because as I grow I want to earn the respect of these members.
I can not think of a place where you can talk to the actual people creating these amazing images and movies. It would be like an undiscovered actor chatting with Brad Pitt or the next big rising star. I was very thankful and sent the guy a thank you message and asked him acouple question. The guy actually worked at WETA and ILM, man thats CGTALK, were are in with the big fish. I think the best thing is to leave your ego at the door, you will only get better. If someone hits you hard I bet if you ask them what you think needs improvement they will guide you in the right direction.
From my first posting which got limitted but great feedback I took this, My textures =awful, my lighting =shark ok dragon awful, models ok, overveiw = keep working. I spent days figuring out how to do caustic lighting and create the light pattern casued by the water, still needs improvement. I think your stuff is like mine we are raw and still learning, I realize I am about 2 years of constant work from considering applying for jobs in the 3d industry, give or take another 2 years. I am not going to even begin until my stuff looks 10000% better, and hopefully the members of CGTalk will continue to push me and be blunt. Currently I consider myself awful 3d artists working to become bad, from there to maybe reach average. And Maybe someday to become a great 3d artist.
http://www.cgtalk.com/showthread.php?p=2404225#post2404225
AKDesigns
06-28-2005, 06:33 AM
Your site design is fine, although I would work on the presentation of your material. First of all, cut the crap. Your work has a wide range of proficiency demonstrated, and its clear that you're padding out a thin portfolio with older work. Cut it. It looks bad. If you need more material, then make more.
Your Pafos website is really poor looking. Your Majlish site is ok (although the fact that the title bar in the screenshot shows that you didn't title the webpage is going to lose you points). Your Park website is pretty good looking. Keep that, keep Majlish if you want, although it is much weaker, and cut the Pafos thing.
Your strongest 3d is your TVs/whatever shot and your buildings. The weaker stuff is your race car, and the other stuff looks like material/lighting tests...they don't show off any real skills or techniques or anything. Cut them.
Your photo edits are ok.
Also, no one that I know of is a "renderer." You can be a modeller, an animator, a lighter, a shader/texturer, etc, and all of that work gets sent to the renderer, which is your software.
thanx a lot for your comments.. their very precise.... i saw ur work on the flange char... LOVE it... i wana do stuff like that!!:arteest:
ok, so ill cut the "renderer" part, and u were spot on about theose other pieces of work.. they were just lighting and materials tests, back when i was still working out the buttons, and i BLATANTLY just threw it in there as filler material... ill chuck that 6th link out then...
ill add the ttitles in to my websites... oops!:blush: the race car had a nice little dynamics simulation set to it, and it drives off the table and kncoks a little ball and stuff.... maybe i should replace the wireframes on that page and just have renders and the anim, so it looks more like a dynamics simulation than an example of low poly work? either way i guess its still basic....
anyway, again, thank you everybody for all of the replies :):)!!
TheThidMan
06-28-2005, 06:41 AM
Hi. I think your stuff is decent, but the materials arent as good. If you could work on finding some better ones, and add some good bumps, i think your work might improve...
expjames91
06-28-2005, 06:53 AM
Commenting on your site. It's somewhat easy to navigate. It's not overly complicated. It's to the point.. Every image has the same description however. I'd check into that.
I do also believe that you are lucky to recieve honest critique. I've had teachers in art school that would rip up poor drawings, curse at you, and the like. And the thing is, you HAVE to take it. And learn from it. People in this industry aren't just trying to be mean. If they give a harsh critique, usually your work is responsible. The thing you need to realize is that this whole industry seems to revolve around money, and time. The more time you waste, the more money you waste. Which is why you need to critique harshly, and want to have your own work critiqued this way. A lot of times, if you tell an artist something is wrong with thier work, and whitewash it all, then the artist will assume it isn't a problem and leave it. This causes problems down the line for those who rig, animate, texture, light, ect. One bad vert. may not be noticeable unlit. But once it's lit and animated it stands out like a sore thumb. That's why you need to listen to what people tell you. Apply it.
You also asked what the standard is for entering the industry, and you seemed to get upset when you were told. You also said you were just throwing it together for first impressions... This troubles me. First impressions are VERY important. And work that is merely "thrown together" usually fails to impress. And believe me, If you reacted the same way you did with imash's critique with a potential employers, They would turn you down and tell all of their friends about you. This industry isn't so big as you might think. Your actions and reactions now, espescially when regarding relationships with potential employers and their employees, can greatly effect your future career. Why hire someone who can't take pressure, when there are 5 other guys with similar ability fighting for the job?
In short, My advice to you is to Work in multimedia design,if that's what your degree is in, until you are up to the standards of the industry. Don't be in such a rush that you spoil your future by becoming known for sub-par beginner work. Spend more time, study, learn to eat up every little bit of critique, and just practice practice practice.
Kanga
06-28-2005, 10:41 AM
Check it out,... probably the best advice you will ever get!
http://www.cgtalk.com/showthread.php?t=253305
Ghostscape
06-28-2005, 07:47 PM
thanx a lot for your comments.. their very precise.... i saw ur work on the flange char... LOVE it... i wana do stuff like that!!:arteest:
ok, so ill cut the "renderer" part, and u were spot on about theose other pieces of work.. they were just lighting and materials tests, back when i was still working out the buttons, and i BLATANTLY just threw it in there as filler material... ill chuck that 6th link out then...
ill add the ttitles in to my websites... oops!:blush: the race car had a nice little dynamics simulation set to it, and it drives off the table and kncoks a little ball and stuff.... maybe i should replace the wireframes on that page and just have renders and the anim, so it looks more like a dynamics simulation than an example of low poly work? either way i guess its still basic....
anyway, again, thank you everybody for all of the replies :):)!!
Yeah, filler work is not a good idea...You want to present the best of what you can do only...not the weakest work you have.
As far as the dynamics simulation, post a video and lael it a dynamics rig or dynamics simulation...you don't get that from the still images :)
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