View Full Version : occlusion for maya fur
ybleong10 06-27-2005, 05:04 AM anyone know how to render occlusion pass for maya fur on separate passes?
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lazzhar
06-27-2005, 10:06 PM
I assume you mean and ambient occusion pass but I wonder you really need it? For nice contact shadows I'd just get rid of the Fur or model something that has the overall shape of my furry model then render an AO pass for that.
Sorry if this doesnt help too much.
ybleong10
07-02-2005, 04:07 AM
i am looking for something like this
http://www.geocities.com/ybleong10/misc/rabbit.jpg
cant remember where i download this pic.hope that the author do not mind.
any idea (beside ambient occlusion pass),how to render other passes and wat are those function?
lazzhar
07-02-2005, 09:07 AM
Interesting how they rendered the AO on the fur.
According to the picture you posted it's by La Maison http://www.alamaison.fr/
Maybe they devoplped something special to render that.
Dr. Ira Kane
07-02-2005, 09:08 AM
Isn't that from commercial done with XSI & Shave and a Haircut ? Maybe ask at XSIBase ?
Edit: hehe lazzhar was faster :D
ybleong10
07-02-2005, 10:27 AM
that mean it is done by shave & haircut. is that possible to do it with maya fur + mr?...:sad:
Blazer
07-02-2005, 01:13 PM
It almost looks like the fur is shaded by the surface underneath.
You pipe the luminance from the solid surface underneath to the fur luma.....
thematt
07-02-2005, 06:31 PM
exactly how they've done it..as simple as that.(know it from a friend who worked there).
They simply baked the occlusion of the model on a pass and apply it to the color of the fur..:)
it works !!!
cheers
lazzhar
07-02-2005, 09:04 PM
that mean it is done by shave & haircut. is that possible to do it with maya fur + mr?...:sad:
It works. I just pluged an ambient occlusion shader into the base color of the Maya Fur and it renders the AO without any problem.
lazzhar
07-03-2005, 08:05 AM
Nice inputs about rendering FURs
http://www.cgtalk.com/showthread.php?t=254524
ybleong10
07-04-2005, 03:12 AM
exactly how they've done it..as simple as that.(know it from a friend who worked there).
They simply baked the occlusion of the model on a pass and apply it to the color of the fur..:)
it works !!!
cheers
cool technique!!! i must try it now....
caulfield
07-07-2005, 02:24 AM
Just read in cinefex that to create the wookie fur, AO maps were calculated and then baked.
And that is all I know!
FloydBishop
07-07-2005, 03:46 AM
Shave and a Haircut in XSI (which is XSI fur) has a lot of features that Shave and a Haircut for Maya does not, with one of the main features being transparency of the hairs (in Mental Ray I mean. The Shave render buffer has transparency, but it's not as cool looking as the Mental Ray renders).
In XSI, you can have a transparency value on both root and tip which will blend from one value to another. This is currently not possible with Shave for Maya (rendering with Mental Ray).
The last I heard from Joe Alter on his Yahoo Group was that the values needed to make the transparency work in Mental Ray are all there, someone just needs to tweak the code to make it happen (most likely meaning that Joe knows about it, but he hasn't implimented it yet).
Maybe if enough users request it, the feature will be added sooner rather than later. I know I would get a lot of use out of it.
Speaking from experience, transparency in CG hair makes a HUGE difference in being able to hit soft looks faster.
rygoody
07-08-2005, 01:15 AM
It almost looks like the fur is shaded by the surface underneath.
You pipe the luminance from the solid surface underneath to the fur luma.....
Could you explain more on this please? I cannot get it to work.
psilo
01-04-2006, 01:26 AM
can someone help me on how to bake the oclusion??? i understand the principle...but don t know how to do...please....
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