View Full Version : fire/effects question
daraeill 06-27-2005, 04:51 AM ive been working on my drow mage and cam across another wip with a really nice looking fireball...now im a newb and have been looking around everywhere, reading tuts and such but havent been able to find anything that seems like it would give me the right effect...so from those who know...how would i go about replicating the fireball effect from this post?
http://www.cgtalk.com/showthread.php?t=252736
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Bonedaddy
06-27-2005, 05:00 AM
Seems like a fire texture mapped onto a sprite, or some sort of (possibly volumetric?) shader slapped onto a sphere. Shouldn't be too awful difficult. If you have any pictures of fire along what you're trying to achieve, monkey with sprites. Failing that, monkey with shaders. :)
daraeill
06-27-2005, 09:07 AM
ahh great thank you....ill see what i can do with those ideas :)
daraeill
06-27-2005, 09:45 AM
im having a problem getting anything to show up in render at all when trying to apply volumetric shaders to a simple nurbs or poly sphere...im kinda clueless on that one...guess ill search around and see if i can figure anything out about that
bjohnston
06-29-2005, 01:23 AM
Usually, the volumetric shaders are to be used with particles or lights. Try one of the 3d textures on your shader instead (crater,fractal,etc...) with glow.
T-bat
06-29-2005, 08:16 AM
I wasn't in Maya world for that long, but if i remember correctly, volumetric shaders are to be used with something i think is called implicit primitives??? Have you tried increasing transparency? I can be totaly off....
Bonedaddy
06-29-2005, 09:42 AM
Sorry, I use all matter of weird renderers and techniques, so when I said volumetric, I meant something that is volumetric in effect. A raymarcher shader or something like that. Lord knows what Maya is doing with its default volumetric shaders, and what they're supposed to be used for.
daraeill
06-29-2005, 05:46 PM
that helps thank you :) im in the process of tweaking it the way i'd like it :)
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