Aearon
06-26-2005, 07:56 PM
hi guys,
i'm currently writing a suite of scripts that will help recording and loading the point caches of all deformed meshes, as well as switching the modifier / those below in the stack on and off
it's pretty much done already, but there's a little problem i couldn't solve yet: after loading the point caches (basically just setting the cache files for all point cache modifiers) max still has the cache files in a cache ;)
so you still see the previous animation, you have to save and re-open the scene to see the new point caches
any solutions?
i'm currently writing a suite of scripts that will help recording and loading the point caches of all deformed meshes, as well as switching the modifier / those below in the stack on and off
it's pretty much done already, but there's a little problem i couldn't solve yet: after loading the point caches (basically just setting the cache files for all point cache modifiers) max still has the cache files in a cache ;)
so you still see the previous animation, you have to save and re-open the scene to see the new point caches
any solutions?
