druid13
10-21-2002, 03:53 PM
hi,
first sorry 'bout my bad english. hope i'll be able to explain what i want to do.
i'm trying to simulate some crinkly goldfoil as used on satellites which circle
around our little blue planet. i tried to use the danel-shader and the function
to deform the poly-surface (is that also called crinkle or something in english?) but the result does not convince me at all ... can someone plz give me any advice??
greetz from germany
druid
p.s. got the possibilty to use the early-bird-edition of 8 here - if this
makes any difference - but honestly i don't want to use it in this
project until the "final" version is out ... :rolleyes:
first sorry 'bout my bad english. hope i'll be able to explain what i want to do.
i'm trying to simulate some crinkly goldfoil as used on satellites which circle
around our little blue planet. i tried to use the danel-shader and the function
to deform the poly-surface (is that also called crinkle or something in english?) but the result does not convince me at all ... can someone plz give me any advice??
greetz from germany
druid
p.s. got the possibilty to use the early-bird-edition of 8 here - if this
makes any difference - but honestly i don't want to use it in this
project until the "final" version is out ... :rolleyes:
