View Full Version : UGAC - PROP 102 - ULTIMATE CRATE/BARREL - gamePat
gamePat 06-25-2005, 08:05 PM yey, it's my first post in here...
Having some days without much work, i'm taking the time to join
this challenge. I think it's a good practice and it's going to be a lot of fun http://cgtalk.com/images/smilies/thumbsup.gif.
So, here's my entry-concept:
Game-Description :
a humorous Third-Person Adventure
The prop :
My idea is a funny savepoint that differs from all the boring save-points in many games.
It will be a bit like the moogles in final fantasy 9, that suddenly appear and give the
player the chance to save his gamestate. My save-point is a piggy-bank,
where players can "insert" http://cgtalk.com/images/smilies/grin.gif their savegames.
The Final Images:
http://people.freenet.de/Marill/final_comp1.jpg
http://people.freenet.de/Marill/final_comp2.jpg
The concept art :
http://people.freenet.de/Marill/piggybank_ps.jpg
Thanks everyone for the feedback and good luck for your submissions ... http://cgtalk.com/images/smilies/thumbsup.gif
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Swizzle
06-25-2005, 08:33 PM
That's a really cool idea. Execute it well and you just might have a winner.
gamePat
06-26-2005, 03:00 PM
Thanks for your feedback. I recently started modelling the piggy, and I recognized, that
1000 polys are a bit too much for it. Maybe I add some accesoires to it later.
Here is a first wip picture:
http://people.freenet.de/Marill/wip1.jpg
gamePat
06-26-2005, 04:00 PM
hmmm, I'm currently thinking about giving the pig power-boots
and some electro-stuff that make it running faster.
http://people.freenet.de/Marill/wip4.jpg
fanton
06-26-2005, 04:56 PM
I LIKE IT :bounce::bounce:
very interesting idea. i'll check from time to time so see what's going on. nice shoes!
on the other hand, it looks like the next model of playstation! :thumbsup: (the pigstation)
gamePat
06-27-2005, 08:48 PM
Ok, now.
The modelling is pretty much finished. Now the fun begins http://cgtalk.com/images/smilies/thumbsup.gif ! I have about 1500
so i have to reduce a lot! (especially the shoes!) Let's see how far I can come down.
http://people.freenet.de/Marill/wip5.jpg
schön daß du mitmachst.
the model looks well proportioned, i'd like to see the wireframe layout.
eine kleine sache ist nicht ganz richtig - die füsse eines schweins sind, da es ein 'klauenfüsser' ist, so nicht geformt. sie haben keine Zehen und daher sind die Füsse nur 'stumpen' und gehen nicht nach vorne.
Supervlieg
06-27-2005, 10:00 PM
The pig looks excellent. Just dont forget to optimize! You need to lose about 500 tri's.
fanton
06-27-2005, 10:05 PM
i wonder how did you find the number of triangles and edges. i am using 3d studio max and all that it tells me is the number of faces and vertices.
your count seem kind of high. you might have a lot of hidden faces, ie feet and head.
gamePat
06-27-2005, 10:10 PM
Thanks for the feedback jOBe,
I thought about it already. I try to change it soon to get real! http://cgtalk.com/images/smilies/smile.gif pig feet
Ok I tweaked around a bit and reduced even a bit too much...
http://people.freenet.de/Marill/wip6.jpg
gamePat
06-28-2005, 11:43 PM
Ok, did some mesh cleanup now and realized, that it's very important to triangulate
the mesh before the uv-mapping.
So, here are some wireframe pictures:
http://people.freenet.de/Marill/wip7.jpg
(The polycount is even slightly lower now.)
I tried around a bit with the feet, but decided to leave the mesh like that, because I don't
want to create a realistic pig. It would be a humorous game, as i already explained, so
I think it's ok like that (Or have you ever seen a pig with booster-shoes http://cgtalk.com/images/smilies/grin.gif ?)
...I'm going on with uv-mapping now but I'm not that fast than some others because
I'm currently working on a project here at the Games-Academy...
gamePat
06-29-2005, 05:41 AM
I'm currently at mapping, but having some problems at a few parts. I'll improve it soon
http://people.freenet.de/Marill/wip10Amapped.jpg
aphexx
06-29-2005, 06:26 PM
:scream: look at those tiny boots on this one! :) this is a sweet pig. just to hug
and also a real great idea..a save point pig.
but i didnt get it, is it running away, or always in motion?
gamePat
06-29-2005, 06:44 PM
hmm, that's a thing i still don't know by myself.
My actual idea is: When a player reaches a certain point, the pig is coming
along (because it can run so fast ^^) and offers the player to save.
Boy, I just love this one!! Piggy save bank haha PERFECT!
gamePat
07-02-2005, 11:55 PM
Ok now, I started texturing today and things are getting shape. I have still some problems
with the lightmap but I think I have to paint shadows on my own.
http://people.freenet.de/Marill/wip12textured1.jpg
Supervlieg
07-03-2005, 12:14 PM
Looking good, very cute.
You might want to detail the helmet a bit more, like you did in the sketches. Maybe put in some clasps or some other things that give it more detail.
Also, the skin might use some slight color variation.
Keep it up!
gamePat
07-03-2005, 01:58 PM
You're right Supervlieg. I need some more detail at some points and I'm working
on it and have to hurry a bit (because tomorow is the deadline http://cgtalk.com/images/smilies/scream.gif ).
So I did a first test with normal-and-specularmap (which is very crappy, but
good to see, what it might look like after all).
http://people.freenet.de/Marill/wip13textured2.jpg
gamePat
07-03-2005, 04:14 PM
some texture changes.
I decided to make the texture more comic-style like I did it in the concept.
(Thanks for the tip jOBe http://cgtalk.com/images/smilies/thumbsup.gif)
http://people.freenet.de/Marill/wip14textured4.jpg
gamePat
07-04-2005, 12:21 PM
Yeah, the Piggy-Bank is done !
Look at Page 1 (http://www.cgtalk.com/showthread.php?t=252994&page=1&pp=15)
xLonewolfx
07-04-2005, 03:43 PM
lol thats a pretty cool one!
:thumbsup:
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