View Full Version : First person hand model
06-25-2005, 03:05 PM
I'm currently modelling these new hands for Off Limits (http://www.off-limits.be/), the mod I'm working for.
The patched hand with velcro-thing sleeve is ~1290triangles. I'm not too sure about the patched hand, I think it looks a bit funky.
The wire is an older one, I changed some things, I'll upload a new one in a couple of hours.
06-26-2005, 02:00 AM
the thumb is wrong, it seems that you sreched in and attached it rotated 90 degrees , take a look at your hand , and see if the thum is like that. draw a wireframe on a sheet of paper by looking at your hand , believe me .. it helps ;)
06-26-2005, 07:38 AM
Something like that yes :D
What exactly is wrong with it? Could you elaborate?
06-26-2005, 11:01 AM
Like said above, the thumb is out of place, the thumb on a hand dosn't come out from the side of your hand it drops in from the bottom more. also as said above get some photo refrences and also what you have in front of you instead of modeling from the top of your head. keep it up you will get it spot on :)
06-26-2005, 12:00 PM
damn it i think it took a lot of reading threads like this for me to finally realize that statement. The thumb juts out from the bottom "edge" of your hand. I can be very thick headed sometimes
06-26-2005, 03:27 PM
The thumb doesn't come out of the bottom. A thumb can be rotated into that position just fine. Just reduce the lenght of the first bone in the thumb of your model, otherwise it's great. It's just its proportions that aren't right.
Oh and this being low-poly get rid of the nails and the patch on the hand. I don't think you need that:)
06-26-2005, 04:20 PM
Ive just done a hand model. This is fine, the only thing a bit wrong is the thumb is facing the wrong way. Like, imagine you draw an axis through the thumb lengthways. now rotate it along that axis, so the nail faces a bit more upwards (not much though). Your nail is facing more down. I hope you see what i mean - hard to explain. :P
06-26-2005, 05:25 PM
i think you should make the fingernails part of the main model (are they?) and make the edges of them sink in... look at the skin around your nail to see what i mean
also i think the fingers are too close to plain cyllinders. look at yur own hand in the same perpective and you will see how the fingers twist, bend, taper, flatten.. etc.. that imho is the diff between a good hand (what you have) and a great hand =) good luck
06-26-2005, 10:51 PM
Thx guys :] That was really helpful.
I did a couple of edits, but I missed the better part of it :[ I was supposed to finish this today (uv'd, rigged, weighted) and apart from the weighting it's done.
I'll update it for myself though somewhere later this week.
06-26-2005, 10:51 PM
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