bennyboy2
06-25-2005, 12:30 PM
Since the basic topology for almost every human face is almost identical, I'm wondering what the easiest way would be to adjust a pre-modeled "template" face to a new form based on photo references.
Right now, I'm thinking a collection of little lattices, like one for each eye, one for the nose, etc. might work. Or possibly a wire deformer (but I've never used one yet), or a combination of both.
Any thoughts on the best way to adapt a kind of general template face to new projects? As with before, my goal is to make a good human face (good game qualitity, not photoreal) in under 30 minutes, including phototexturing from front and side photos.
Right now, I'm thinking a collection of little lattices, like one for each eye, one for the nose, etc. might work. Or possibly a wire deformer (but I've never used one yet), or a combination of both.
Any thoughts on the best way to adapt a kind of general template face to new projects? As with before, my goal is to make a good human face (good game qualitity, not photoreal) in under 30 minutes, including phototexturing from front and side photos.
