View Full Version : Wrap Deformer Help Needed
oreanimate 06-24-2005, 05:48 PM hello,
i have created a wrap deformer for a kangaroo model i am workin on. most of the wrap deformer is workin great; however, the pouch is giving me some trouble. i have included 2 images to show you what's goin on. i have played with the weight threshold and max distance with little results. i have also changed the infl type to see if that was the problem. nothing has worked so well. what are the numeric limits of these attributes? does anyone know of a solution. dead line is close so i appreciate any suggestions.
thanks
mike
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Matt Leishman
06-24-2005, 06:29 PM
do i see a smoothing happening from one pic to the next?
is the wrap deformer surface the same rez as the target surface, and then you're smoothing out the target surface after using the wrap? or is the target surface higher rez, and the wrap deforming surface is lower rez? I guess I'm just looking to see how and where the smoothed surface sits in the relationship between wrap deformer and target surface.
oreanimate
06-24-2005, 06:33 PM
yes the second picture is a poly smoothed object that the wrap deformer is driving
oreanimate
06-24-2005, 06:35 PM
this is what i did, this was my first time using wrap deformers. so i had the original polygon, i made a copie of that object then used the copied poly object as my highres, the original is low res and has the controls and riggin done to it. the high res is just a copy of original, smoothed
Matt Leishman
06-24-2005, 06:50 PM
so the low rez version that has the skin bind and the controls is the "wrap deformer" that is deforming the duplicated high rez version?
oreanimate
06-24-2005, 06:53 PM
yes, bound low res with controls is driving hi res copy
I've had some weird wrap deformers problems in the past when having a low res poly model controlling a high res polygon model. The vertices dont match 1 to 1. What I do now, and from what i've heard lots of people doing, is using a subD model as the high res mesh. So take your low res poly model, duplicate, then convert the duplicate to a subD. This makes your subD level 0 have the exact vertices as your low res poly model, and it looks just like a smoothed version of your low res. Try that
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06-25-2005, 12:44 AM
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