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Pegasus
06-24-2005, 11:49 AM
I am working on a tacho at the moment.
I am not quiet happy with the materials and the lightning settings... :sad:


http://www.mike-reiss.de/misc/cgtalk_tacho_01.jpg

I would prefer a more apple-like look like the following image:

Any help concerning the shader-settings and lightning (or hdri settings) are highly welcome.


http://www.mike-reiss.de/misc/cgtalk_speakers.jpg

acmepixel
06-24-2005, 02:31 PM
I would prefer a more apple-like look like the following image:

In that case you would need to do it in Adobe Illustrator. (they did).

Maybe you could run a second pass with Sketch & Toon and composite them together in PS or AE?

Or create the texture maps in Illustrator or Photoshop and apply them to the objects in C4D.

Mono Jojoy
06-24-2005, 03:01 PM
Where is an APPLE like look?
For me apples are yellow and reddish, sometimes green and not gray.

Mono Jojoy
06-24-2005, 03:22 PM
maybe you mean something like this, more shiny,
Thats a quicky withour screws, all made not with AI but C4D
Just put some more specular into the shiny material and narrow down the width. W 10%, H 100%, FO 90%. Something like that.
Then put a bit Luminance in and you ve got it.
Oh, and a touch of reflection.

govinda
06-24-2005, 03:45 PM
That look is possible with very carefully shaped and placed reflective objects with a 250% luminance material, the objects turned off for camera but on for rays. Bet you don't need GI for it.

JIII
06-24-2005, 04:02 PM
The apple look normally has a moderate level of reflection with fresnel and the white panels used to reflect white in the background. The problem with your TACHO is that it's too textured, apple rarely has reflection in a bumped surface. If it's a bumped surface you need a more diffused and spread out softer light.

Pegasus
06-25-2005, 07:35 AM
Apple like look
means like Apple-Macintosh www.apple.com (http://www.apple.com).... OSX and so on...

Where is an APPLE like look?
For me apples are yellow and reddish, sometimes green and not gray.

Mono Jojoy
06-25-2005, 02:25 PM
that is only pseudo-shiny, pseudo 3D, all done with photoshop styles, all gradients, at least the buttons.
You can do it also using flash, if you need these shapes to be vector graphics.

tonfarben
06-25-2005, 06:34 PM
Wher the hell is the lightning? I cannot see a glimpse of it!
It is called lighting! Or do you want weather in your image?

Maybe a diffuse reflection with blurriness and reflector planes as in studio photographs instead of a fake specular at all will do the trick.

edit: If I remember well, I said before that there is no lightning, it was the image of the kitchen.
Sorry, but it is driving me insane, same like saying "Standart" in Germany (also in english, standard and not standart). It is not "Die Art des Stehens", sondern Standard.
So again for you:
lighting = Ausleuchtung
Lightning = Blitz

Sbowling
06-26-2005, 12:49 AM
Remember that lighting and reflection are greatly affected by the shape of the object. Trying to get nice highlights on a flat object is nearly impossible and you objects are basically flat. If you look at the picture you are trying to emulate, you will notice all the reflections and highlights are on parts that are bending away from the camera.

howzit
06-26-2005, 08:00 AM
it seems that your object may have a metal texture applied, one that has fine lines in it, (like the osx metal)
because your object is a circle, the light will "play" funny and give you the two radio wave shape highlights (light a record playing if you remember). this will give it that stainless brushed steel look. if you want the look of the speaker, your surface has to be as smooth a s glass. No mater where you move your lights, those highlights will remain the simillar shape, and directly opposite each other unless you add a large number of lights, in which case you wont get the darker regoins, just perhaps at a different angle. the smooth surface will need a slight reflection. Some good specularity will be key. vector is good and doing this, but i dont think the speaker was done in vector, maybe it was, and if so thats a good example then.

Pegasus
06-26-2005, 09:45 AM
Wher the hell is the lightning? I cannot see a glimpse of it!
It is called lighting! Or do you want weather in your image?

edit: If I remember well, I said before that there is no lightning, it was the image of the kitchen.

lighting = Ausleuchtung
Lightning = Blitz

Sorry tonfarben,
my mistake... Sorry! Some day I will remember... :sad:
You are hopefully not to angry!

This is approx. the look I like to achieve...

http://images.apple.com/downloads/macosx/images/dashboard_banner_20050620.gif http://images.apple.com/macosx/features/quicktime/images/indextop20050412.jpg

http://www.cgnetworks.com/gallerycrits/128261/128261_1110485152_medium.jpg

Mono Jojoy
06-26-2005, 01:49 PM
Pegasus you are presenting here two different ways of producing this shinyness.
The first two pics are bright to transparent gradiens on a coloured background.
For that you leave the edge of the object the same colour and create a bright-nearly transparent shape on top of it.
There are a couple of examples somewhere on the web, how to do it with Flash or with photoshop.
Have a look into the photoshoptechniques.com forum.
The other pic is just reflection of a top bright and bottom darker area.
You can do that by putting a sphere around your object, put a material which shall be reflected on it and a composition tag, switching on only the Seen by rays and Seen by GI

tonfarben
06-26-2005, 02:01 PM
I am not angry at all, Pegasus! Only because that word? I only like to make people aware of the term lighting. Guess what? I made it wrong also a couple of years ago.
But this is not the point: You want Shinyness? Get it via reflections, not specular, thatīs the key.
Or give it a try with maxwell ;)

Pegasus
06-26-2005, 09:09 PM
Pegasus you are presenting here two different ways of producing this shinyness.
The first two pics are bright to transparent gradiens on a coloured background.
For that you leave the edge of the object the same colour and create a bright-nearly transparent shape on top of it.
There are a couple of examples somewhere on the web, how to do it with Flash or with photoshop.
Have a look into the photoshoptechniques.com forum.
The other pic is just reflection of a top bright and bottom darker area.
You can do that by putting a sphere around your object, put a material which shall be reflected on it and a composition tag, switching on only the Seen by rays and Seen by GI

Thanks i did not know potoshoptechniques.com....
I will give it a try... :wise:

Pegasus
06-27-2005, 02:17 PM
I played a little with the c4d settings to achieve a "Apple Widgets" (www.apple.com (http://www.apple.com)) look.

This is what came out.:

http://www.mike-reiss.de/misc/cgtalk_tacho_x_01.jpg

http://www.mike-reiss.de/misc/cgtalk_tacho_x_02.jpg

mustardseed
06-27-2005, 03:07 PM
Tacho 3.2 gets my vote. The change in color scheme and lighting sets it much closer to what you described you wanted. I especially like the blue needle. It's still lacking that aqua-esque refelction though. Is there supposed to be glass over the dial?

If it's for a still, why not just add all that you want to it in PS from here on?

Mono Jojoy
06-27-2005, 03:14 PM
here you got anodaone.

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