View Full Version : Twin-body-airplane
06-24-2005, 11:05 AM
As an engineer I understand that such a design just doesn't cut it, but I thought it would look damn cool. Apart from that this is the first time that I stray from the tutorials or try subdic modelling, must say I love it, when it works.
I wanted to give it a swallow-like swoosh. I had engines before, but got strange creases, so I deleted them and remodelling them is the next stage.
Edit: Program is Blender
06-26-2005, 09:48 PM
Well, the engines weren't the next step after all. After some reconsidering I considered the shape of the connection to the top wing completely wrong, so I have destroyed and reconstructed it. All in all the flow of the model has become much better as you can see in this before - after:
Now comes the hard part. What sould I do next?
Is this the moment I make some sub-D's real so I can cut out some windows, or is there something else that needs doing first, like the engine?
I want to equip both bodies with just small windows, so I don't need an interior and I might even get away with just windows in the texture instead of modelling. The middle wing is where it gets interesting. It is some sort of Sci-Fi thing, so I want this part mostly transparent and with some walkway and stairs at both ends. This shouldn't be too hard, even though I am lost what to do next for now.
06-28-2005, 11:52 PM
Okay, I got a bit further again, I now have the engine as well.
Unfortunately the plane doesn't really stand close inspection, main reason is because a cube as basis for the fuselage was just too square, so next time I try to organically model an airplane the fuselage will probably be an eight-sided cylindre, maybe the engine would have looked better if it were some propellor-based plane, but now it might be some sixties prototype, so that will do. While working I have been pondering what kind of scene it will be, and I have decided on a hangar-like theme :-)
06-29-2005, 06:10 PM
I am not a crack in aeronautic but i found that engines looks small.
06-30-2005, 12:50 AM
You're the second person to tell that to me, so I'd better take that seriously. Actually I already have made a significant enlargement to the landing gear. If I find the time I will look into the landing gear and flaps and rudders tomorrow. That'll leave the week-end for the hangar and other scenery. Now it is time for bed. ZzZzZzZzZz.
06-30-2005, 01:21 AM
Nice. I made a plane too, over at deviantart :P
07-01-2005, 09:48 PM
Okay. Sometimes it is nice to start over. Now is such a time. I sill began pretty high detail, but the topology flows much better now, so now there actually is space for windows and doors.
Furthermore it has been sized down, so now it is more like a 50's-60's propellor plane.
Image is 2 times sub-D'd, no smoothing, 1532 vertices, no tri's, program is still Blender.
07-15-2005, 04:31 PM
Progress at last. I have created the general outline of the engine. I will fill in some details but it is getting somewhere. The bodymaterial is quite slap-on and by no means finished, but in the end the body will have a degree of refelctiveness. http://druan.student.utwente.nl/%7Eremco/VliegtuigRev3Render2.jpg
07-15-2005, 07:34 PM
love the concept of this aircraft, but with such swooping lines why stick with aging propulsion technology? How 'bout one of the newer TurboProp engine designs that are still in testing?
I know it might be a bit of a pain to model, but I think it might fit the plane better.
The "modern" TurboProp design:
07-15-2005, 08:12 PM
Actually I reverted from jet engines to propellor because I thought jets were too high-tech. I want this to be some 50's/60's experimental plane that failed to become commercially viable. On my desk I have a sketch of this thing in front of an ald hangar with a woman and child waiting to get on board.
07-15-2005, 09:42 PM
ah, well then. A radial engine with those props makes more sense then. :)
07-15-2005, 10:24 PM
Cool idea, there are some planes like this that have made it into mass production, there was one in WW2 that is a fighter/bomber if i recall correctly.
From the looks of it, the tail plane is too big and the rudders arnt big enough, try making the tailplane a bit shorter and lifting it up a bit more off the body, should help give it some more realism. Also reduce the outside part of the tail, where it comes out from the body, as this bit is a bit to big at the moment.
Planes of that era didnt have much hiding with their control surfaces, so remember to make sure you will be able to cut chunks of it out to put flaps in and have lots of wire sticking outside of the airframe when you finnish.
Try making the connection between the wing and the body a bit bigger, and give the underside of the plane in that area a bit of a dropdown to give some sort of strengthening realism to the plane. Stuff like thats has been pretty common for a long time.
07-15-2005, 11:31 PM
Thanks a lot. This is stuff I can do something with, will try to fit the ideas in the design.
07-15-2005, 11:31 PM
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