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drawdraw.com
06-24-2005, 10:02 AM
comments and crits are appreciated.

http://www.drawdraw.com/images/3d/knightbirdclose.jpg
http://www.drawdraw.com/images/3d/knightbirdfront.jpg
http://www.drawdraw.com/images/3d/knightbirdback.jpg

you can see the wires at my site:

www.drawdraw.com (http://www.drawdraw.com/)

Supervlieg
06-24-2005, 10:07 AM
Looks nice! The head looks very good. The armour is a bit dark. Can you show us a render with unlit textures?

Oh, and whats the polycount? Maybe post a wire here as well.

Keep it up.

Wayne Adams
06-24-2005, 10:35 AM
hahaha neat! the texture is too grainy
and if it's blizzard you need more contrast and saturation, make him really stand out, the helm is very cool.

Neox
06-24-2005, 10:41 AM
hahaha neat! the texture is too grainy
and if it's blizzard you need more contrast and saturation, make him really stand out, the helm is very cool.

same thoughts here :)
the armor is currently too tone in tone, give him color! give him contrast!

but it is a real good base texture to work with, good job :)

Wayne Adams
06-24-2005, 11:00 AM
neox hates tone in tone...lol btw neox im still trying to color up that scumm scene, might have an update today if im not to tired
lol

Neox
06-24-2005, 11:08 AM
i dont't hate tone in tone, but I hate it when i can't see the details which are obviously there, so using contrast (if hue or lightness or saturation...) for leading the eye and helping it to differ the parts from each other is what i personally prefer ;)

the textures here are great but i'd definitely love to see not all the same shades of dark blue, i.e. adding a bit more specularity and brightness to the claws will help everyone to see it better

i dunno if its just me but i think contrast is a great possiblity to make an outfit a lot more interesting :shrug:
but maybe this all is just because i'm working on a RTS and i want to see almost everything from a distance of ~70m ^^

drawdraw.com
06-24-2005, 08:30 PM
thanks for all the comments guys =)))))))

yes i didnt mention this is my first attempt at doing a resolved texture, and i had lots of struggle just making it look like anything, so after repainting the chestpiece 6 times i decided to keep it simple and do it in layers, with 1 color.

youre right i definitely need to rework it =)

also wires are on my website www.drawdraw.com] (http://www.drawdraw.com)

also polycount is just over 3k

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06-24-2005, 08:30 PM
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