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View Full Version : Need help making a moving torch with Maya 4.5


FloydBishop
10-21-2002, 05:17 AM
Hello guys and gals,

I'm looking for some help getting a Maya 4.5 flame example to work in a certain way.

I'm using one of the flame examples that came with 4.5 to make a torch. I'd like to be able to move the torch around, and have the flame trail behind it. I'm trying to get the kind of thing that you would see in a monster movie or that a polynesian dancer would have, get it?

Anyway, I've constrained the fluid to the torch head, and the fluid box does what it should, but the entire flame travels with the torch head, including the stuff that was "emitted" somewhere else. Any ideas?? I've attached a sample file so you can see what I mean.

After writing this, I'm going to scour the manuals for a solution, but I thought I'd post here first.

FloydBishop
10-21-2002, 05:20 AM
I just want to add that I get the fact that the fluid can only exist inside of the boundaries of the fluid grid cube. I guess what I'm really asking is how do I move the point where the fluid is "emitted" from?

I guess I'll have to make the fluid grid huge, to encompass every possible place the flame will go?

Remember the scene with the fire dancer in Lilo & Stitch? That's what I'd like to do in Maya: have a flaming baton with fire at both ends, reacting to the rotation of the baton.

FloydBishop
10-24-2002, 11:37 PM
OK. I've figured it out, and made a sample file with annotations so that you can see exactly what I did.

I was right about not going outside of the fluid container boundaries. Basically, you make your fluid the way you want it, make the object you want to be the emitter, and then select the object and then the fluid container. With both selected, under Dynamics, choose the Fluid Effects menu, Add/Emit Contents, Emit from Object.

It's all in the sample file. It requires Maya 4.5, obviously.

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