PDA

View Full Version : ut2k4 character


Livio3d
06-23-2005, 05:32 PM
Hi all , this is my player for a unreal tournament 2004 sp mod , total polycount is 4738 triangles ,textures is on the way , comments are welcome .

AgustinLV
06-23-2005, 05:55 PM
Nice going, the mesh is very clean. I see you're another happy XSI user taking advantage of the new ActoX plugin. I made a model recently too, for UT2004, but I didn't rig the thing yet. I'm not certainly sure what skeleton/rig I need. If you figure it out, pls let me know. I'll drop you a line if I rig my first and everything goes ok.

AdamAtomic
06-23-2005, 05:58 PM
Very cool! I love the one exposed eye, very nice assymetry, the model and proportions are really killer.

My only concern is that her limbs are so slender that they might start to collapse as she animates and gets farther away from the camera. The main reason all UT models (well most FPS models really) are big, fat bastards is that due to aliasing and lighting skinny models tend to disappear or darken dramatically as they animate or shrink on-screen. The larger, bulkier models have much more fidelity in an interactive environment. Your model may be fine, but her arms and legs and hair look a little borderline to me.

Can't wait to see the texture!

Livio3d
06-23-2005, 07:41 PM
Nice going, the mesh is very clean. I see you're another happy XSI user taking advantage of the new ActoX plugin. I made a model recently too, for UT2004, but I didn't rig the thing yet. I'm not certainly sure what skeleton/rig I need. If you figure it out, pls let me know. I'll drop you a line if I rig my first and everything goes ok.

hehe is simple unreal engine dont support the xsi hierarchy of bone but support softimage3d :)

you have 2 way for make a skeleton : one is using biped guide and create a si3d shadow rig
or simply make you skeleton and use a si3deffector script for change hierarchy of bone ( soon i make a tutorials for xsi actorx export , just need to remake my web page first:) )

Livio3d
06-23-2005, 08:07 PM
Very cool! I love the one exposed eye, very nice assymetry, the model and proportions are really killer.

My only concern is that her limbs are so slender that they might start to collapse as she animates and gets farther away from the camera. The main reason all UT models (well most FPS models really) are big, fat bastards is that due to aliasing and lighting skinny models tend to disappear or darken dramatically as they animate or shrink on-screen. The larger, bulkier models have much more fidelity in an interactive environment. Your model may be fine, but her arms and legs and hair look a little borderline to me.

Can't wait to see the texture!

hehe thx for advice atomic :)
but this character is player for 3d person mod whit camera under player shoulders and gameplay like devilmaycry ( or better i think to give this gameplay:) ), dont think give me more graphics problems:) (i like more lineage2 characters ) .

for now i post first and second version of this mod ( texture is my problem ghghg i need to re-learn photoshop better ) and a walk test animation on second version

this is the first version :
http://www.geocities.com/livio3d_99/assassina.jpg

this is the second version :)

http://www.geocities.com/livio3d_99/assa2.jpg

and here first walk animation test ( animation work in unrealed :D i love xsi !! )

walk_animation (http://www.geocities.com/livio3d_99/walk2.avi)

HellBoy
06-23-2005, 08:12 PM
her walk is great but her boobs is funny :scream: not the way its been modelled but animated. It looks like weak, is it me or is that not right?

Blighto
06-23-2005, 09:41 PM
Cant watch the video - you using a weird codec?

Very nice btw. Fix the alpha on the second's hair. ;)

Livio3d
06-23-2005, 10:15 PM
uff geocities have problems :( codec for video is simply indeo 4.2 if i remember only geocities have bandwitch exceeded :/

Beastie
06-24-2005, 07:12 PM
Looking good, cant wait to see it textured!

Livio3d
06-25-2005, 10:49 PM
ok i start the texture :) for first the face

Livio3d
06-26-2005, 02:14 PM
other wip texture ,whit this texture i learn how to use opencanvas well :D (i think)

i make some change on mesh for better texture wrapping and look

AgustinLV
06-26-2005, 05:45 PM
Really nice concept and model my italian friend. When Tenchu meets Shinobi =P, I really like it.

Livio3d
06-27-2005, 03:38 PM
new update , in this day i play whit bone and try to export in unreal editor whit my walk animation ( work all i love this actorx tools)
for now i post one pose and face rig test , soon i post realtime shader in unreal engine.

http://i16.photobucket.com/albums/b18/livio3d/assassina2.jpg
http://www.geocities.com/livio3d_99/assassina2.jpg

morphine
06-27-2005, 04:02 PM
I think it's very nice... it sorta reminds me a bit of a crossing between old school manga style of Osamu Tezuka and newer ones (because of the legs and arms protection mainly) like Naruto.

What I DON'T like (and which is the reason I'm writing here) is that the individual body parts and pieces look very monochromatic. You could use some more color variation specially on her skin.
It seems that you've been using the burn and dodge tools to make the darker and lighter areas, now the first rule of the texture club is: Don't ever do that.
Also the darker areas of her face (cheekbone and the area below the nose) are too soft and too dark.

I'm looking forward to this. Congrats.

EDIT: You should find yourself a better host than Geocities. You might want to upload the video (which I and possibly many others couldn't see) to www.rapidshare.de (http://www.rapidshare.de) or something, and the images to http://photobucket.com/ or http://www.imagevenue.com/ or some other similar site.

CGTalk Moderation
06-27-2005, 04:02 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.