View Full Version : UGAC - PROP 102 - ULTIMATE CRATE/BARREL - Brownboot
Brownboot 06-23-2005, 02:22 PM yay first game art challenge and I have no ideas! This'll be a party. Just saving my seat till something hits me I suppose.
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Brownboot
06-23-2005, 03:03 PM
Here's my crate atm. The game will be some sort of 3d person puzzle shooter where the hero is some little insectoid robot.
http://www.allenwhite.com/crate.jpg
Brownboot
06-23-2005, 05:07 PM
First Render. Got the basic shapes in. I'm in at like half the poly budget though. So it's detail time.... I need to leave myself a while to do the uvw business, cause I'm not very good at it. Oh well, it'll be good practice.
http://www.allenwhite.com/crate%20render1.jpg
AdamAtomic
06-23-2005, 05:17 PM
cool concept i like the gameplay details!
Brownboot
06-24-2005, 11:21 PM
Hmmm... I've got it all tri'd out just to double check the poly count and it's still like 548. So I've got plenty of more details too add... not sure how I want to do the smoke yet, a single 2d plane may not be up to snuff... consider this I will whilst I up detail the thing. I need to rig it too.
Here's the wires atm.
http://www.allenwhite.com/crate%20render2.jpg
http://www.allenwhite.com/crate%20render3.jpg
Your work is very cool! I'm waiting for your replies :)
Brownboot
06-25-2005, 01:53 AM
Ok I stopped adding details cause nothing was adding anything to the model... I might add a beveled edge around the top at the end but that can be pushed back some. I'd rather spend my time making sure the rigging works out and that I get a good diffuse and bump map made, which I'd sooner use to fake the details anyway. Plus I'd like to see a neat animated texture on the smoke which will also need rigging more than I would a bunch of extraneous detail on the main crate thing.
http://www.allenwhite.com/crate%20render4wire.jpg
Not sure why the wire came out so weird... *shrug* I'll get a better render once I get the rigging to work.
Brownboot
06-25-2005, 02:57 AM
This is the result of my quick rig up. Shows how the crate acts once it hits the ground. Perhaps a more complex animation at a later date...
http://www.allenwhite.com/cratesequence.gif
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