beeglebug
06-23-2005, 11:57 AM
Hi there everyone, it's been a while since I last posted on CGtalk, but i've started to get that graphics itch again, and my portfolio is crying out to be freshened up, so here I am :)
I'm currently looking to make a portfolio so that I can apply for the position of "Environment Artist", and I was wondering if anyone here has any tips of suggestions for what I should include in it? I've made a few portfolios in the past completely on my own, and they've been less than succesfull, so this time i'm going to suck it up and ask for a bit of help in the design stages :)
So far I think i'm going to make 4 environments:
A realistic city street to show my architectural skills and realstic texturing,
A Sci-fi building, to show off some slightly more imagninative and crazy shapes,
A Fantasy scene with plenty of organic shapes, plants and naturalistic stuff
A Cartoony style scene, with hand painted textures, bright bold colors and interesting shapes
Does that seem like a fair emmount for a portfolio? Obviously i've got lots of older stuff I can chuck in at the bottom too, but for the main thrust of it, do I have all bases covered there? I really don't want to be messing about making this portfolio for months and months and months, so I don't want to waste time on things not absolutely necesary.
With all of those i'm thinking I shouldn't aim for a whole level, just a corner, or a small portion of a scene. The idea is to show prospective employees that I have the skills and I can work in a few styles.
Do you think it would also be an idea to dust off my copy of HL2 and make a small single player level for that to show that I can do editors and scripting and such?
Any advice/feedback/suggestions will be MUCH appreciated, i know the CGTalk community is full of great people, many of whom are already working in the industry, so I really think with your help I can nail this thing and get my dream job :)
Thanks in advance!
I'm currently looking to make a portfolio so that I can apply for the position of "Environment Artist", and I was wondering if anyone here has any tips of suggestions for what I should include in it? I've made a few portfolios in the past completely on my own, and they've been less than succesfull, so this time i'm going to suck it up and ask for a bit of help in the design stages :)
So far I think i'm going to make 4 environments:
A realistic city street to show my architectural skills and realstic texturing,
A Sci-fi building, to show off some slightly more imagninative and crazy shapes,
A Fantasy scene with plenty of organic shapes, plants and naturalistic stuff
A Cartoony style scene, with hand painted textures, bright bold colors and interesting shapes
Does that seem like a fair emmount for a portfolio? Obviously i've got lots of older stuff I can chuck in at the bottom too, but for the main thrust of it, do I have all bases covered there? I really don't want to be messing about making this portfolio for months and months and months, so I don't want to waste time on things not absolutely necesary.
With all of those i'm thinking I shouldn't aim for a whole level, just a corner, or a small portion of a scene. The idea is to show prospective employees that I have the skills and I can work in a few styles.
Do you think it would also be an idea to dust off my copy of HL2 and make a small single player level for that to show that I can do editors and scripting and such?
Any advice/feedback/suggestions will be MUCH appreciated, i know the CGTalk community is full of great people, many of whom are already working in the industry, so I really think with your help I can nail this thing and get my dream job :)
Thanks in advance!
