View Full Version : UGAC - PROP 102 - ULTIMATE CRATE/BARREL - MWarsame
HellBoy 06-22-2005, 08:25 PM Hi guys
First I couldn't think of anything, I sketched a box then got stuck and thinked for 20min or so, just talking to myself on what I could do to this box I sketched, so came in my this:
http://img.photobucket.com/albums/v323/mwarsame/Sketch_cc.jpg
Its not all that but I guess I'll get me going, however, I rebooted my computer and can't find truespace CD, boy I'm in trouple, gotta fetch for it
-mw
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Opelfruits
06-22-2005, 09:00 PM
hope you find your cd, i dont think the chains are a very practical idea with a budget of 1000 tri's. rope would propably be better.
HellBoy
06-22-2005, 09:03 PM
thanks Opelfruits, for the chains, I'm planning to do it as a plane with alpha texture, I'm worried about the arms and the guns. Its another job to handle
HellBoy
06-22-2005, 10:24 PM
Heres my story
Game Genre: TPS
Info: The crate is y'know alive and armed&dangerous with dual space gun, the prop can never get its tongue in so its always there and when it talkes you can imagine how it'll sound. it'll propaply be found where the player would go to complete level so the very far end of the level and player has no choice but to cross it somehow
Gotta find that damn CD.......
HellBoy
06-23-2005, 11:34 PM
Ay yay yaa! people activated their NOS, everyone done something, everyone is on rush and once you say you wanna rush, terriple things happen, First off, I'm still looking for my CD, so I started modelling on Gamespace. Some of you may know it or may not. Its ok program, been using it for while now anyway, lets get down to business.
I'm in big trouple, I way passed the LIMIT, gotta reverse back a little
heres how I started:
http://img.photobucket.com/albums/v323/mwarsame/Projects/test_1.jpg
and a wire
http://img.photobucket.com/albums/v323/mwarsame/Projects/test2.jpg
as you see, its 1000+tris without the (guns, teeth, eyes and nails) rest are planes but check this, without my stuff. gotta do something
see ya soon
HellBoy
06-24-2005, 01:20 AM
Hi all
this is an update
As you notice, theres a little change, the prop won't be armed & dangerous but peace and friendly, I decided because of my poly count that the prop show have this plane fla which will say finish or something anyway
http://img.photobucket.com/albums/v323/mwarsame/Projects/Test_3.jpg
and a wire
http://img.photobucket.com/albums/v323/mwarsame/Projects/Test_3a.jpg
took care of the poly, now I have only 7 tris left, because its 993Tris
alright, see ya soon
cg219
06-24-2005, 01:29 AM
I like the design. Looks good so far. I cant wait to see it textured.
Supervlieg
06-24-2005, 08:46 AM
Thats looks like a lot of fun. Very true to the design you made.
Maybe you can cut some polies from the arm and use them to give the tongue some mass. I think it will look very flat if you keep it a plane.
And I think you should take a look at the hands. Try to look at some refs, and adjust the shape accordingly.
Good luck!
ChimpanG
06-24-2005, 12:25 PM
that cut down the centre of the tounge etc could go and you'd loose a load of polys:)
HellBoy
06-24-2005, 08:36 PM
cg219: thanks, I'll start unwrapping as soon as I finish modelling
Supervlieg: thanks aswell, I'll do some adjustment very soon and the tongue too
GLandolina: thanks too, I dunno know, if I loose that hole, it means I gotta texture it like mad. I must do a serious thinking
I don't think I'll do much today, I'm tired like F@$&, work is terriple, money is good :)
I too can't wait to unwrap, this one looks weak, I can bully it
see ya guys soon
HellBoy
06-27-2005, 02:42 AM
alright guys, managed to unwrap
http://img.photobucket.com/albums/v323/mwarsame/Projects/UVLayout_box.jpg
- copying a style I saw about the watermark "text" anyway
heres the hand with texture:
http://img.photobucket.com/albums/v323/mwarsame/Projects/box_shot_1.jpg
and a wire
http://img.photobucket.com/albums/v323/mwarsame/Projects/box_shot_1_wire.jpg
I dunno whether to make the arm as relistic texture or a cartoon style, after all my model is a cartoon style, the UV layout is a mess huh
ok see ya soon
spirogyro
06-27-2005, 04:11 AM
You really need to work on the shape of the arm. It's looking really flat right now. I understand what your trying to do, since your hand it very flat, but you need to also work on making the hand look like it 's fist, instead of an open palm. Your geometry is also not very clean. Remember to work in quads, because the quads are then cut in half to form triangles. I'm pretty sure a game engine would have some problems with the 10 sided poly's you have sticking out of the box. Always reference other models, if your not sure. Look at some characters done here in the "Game art design" forum for help. Good Luck.
HellBoy
06-27-2005, 12:58 PM
thanks spirogyro, I myself am not happy with this result, just found out your thread after finishing everything, well just about everything, heres the UV Layout
http://img.photobucket.com/albums/v323/mwarsame/Projects/UVLayout_box1.jpg
first shot
http://img.photobucket.com/albums/v323/mwarsame/Projects/box_shot_4.jpg
another shot guys
http://img.photobucket.com/albums/v323/mwarsame/Projects/box_shot_2.jpg
ok one more
http://img.photobucket.com/albums/v323/mwarsame/Projects/box_shot_3.jpg
I'm thinking of doing another entry, this is fun
notice his front face, I just droped a paint on it because theres a mistake in my UV wires
Supervlieg
06-28-2005, 11:17 PM
notice his front face, I just droped a paint on it because theres a mistake in my UV wires
Time for some more unwrapping. Try incorporating some basic shading in your texture. It will help to make it less flat.
aphexx
06-28-2005, 11:42 PM
yes, like supervlieg alreadxy mentioned, use some unlit areas in the diffuse texture, like under the arms or downside the box. and as i always recommend *nerve* make use of the (demanded) specular and normal maps!
fanton
06-29-2005, 04:28 AM
don't give up with the unwrapping. it took me four days to make something that works. it took me two days to learn unwrapping, and other to days to practice it until i get something that makes sense. i unwrapped based on each material.
this is what i do
i print screen the wire map from 3ds max
http://img243.echo.cx/img243/3173/step14ze.gif
i fill the holes with pencil
http://img243.echo.cx/img243/9902/step28eg.gif
i fill all white wires with black, i fill the green ones with white, and the inside with white
http://img243.echo.cx/img243/843/step35sy.gif
now use the wand on the black then reverse (it makes sense when you will have some texture there and cannot use the wand anymore, but you can use it on the black and click reverse)
http://img243.echo.cx/img243/567/step45dx.gif
now the texture is limited by the border, and you may draw inside (its more exact)
http://img243.echo.cx/img243/2225/step54ay.gif
HellBoy
06-30-2005, 12:46 AM
thanks guys
-fanton I already know that but the problem is laying it out the wires
HellBoy
07-07-2005, 02:55 PM
Ok, I know its a little late, I haven't given up yet mister
I'll post a final render tonight
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