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Gadzooks
06-22-2005, 05:08 PM
Trouble texturing with digital photos



I’m trying to texture an old factory wall with digital photos taken of old brick I found around my neighborhood. (See attached Target Image) I’ve created the model and the camera shot is basically going to view 75% of the wall, so it’s pretty big. The wall is about 30 feet tall and 80 wide (See ScreenGrabof Model). I unwrapped a template and exported it to photoshop at 1000x1000 (See attached un wrapped template).



I started with a handful of brick pictures that were 2272x1704, 300 dpi. (See attached original texture) Those were then cut, pasted, resized and cloned together to produce a 2000x1421 300dpi texture that does not tile. (See attached final texture) I was trying to follow Leigh Van der Byl’s tutorials and felt that size would be appropriate for the final shot since the wall takes up most of the scene and I was going to do a 1024x1024 final shot. So I gather from Leigh’s tutorials that I now size the template to fit the texture because resizing the texture compromises its quality.



The problem I’m having is that when I resize the template to fit with the brick coursing module of the texture it becomes a 100 MB file and scaling the now textured template back down to something more reasonable messes up the quality of the brick texture.


I know from a certain distance the blurry texture won’t be noticeable but from my camera shot I can see it’s not right. So I’m guessing I need to incrementally scale down the texture until I hit the sweet spot but it’s still going to be a HUGE file size. How do people go about texturing large walls like this? Or anything that size. Should I be sticking to tileable textures only?



Thanks.

http://www.collinscoopercarusi.com/3DPosts/TargetImage.jpg
http://www.collinscoopercarusi.com/3DPosts/Model.jpg

http://www.collinscoopercarusi.com/3DPosts/Template.jpg

http://www.collinscoopercarusi.com/3DPosts/OriginalTexture.jpg

http://www.collinscoopercarusi.com/3DPosts/FinalTexture.jpg

robotJAM1
06-22-2005, 09:30 PM
Kenny,

the easiest way to texture this is to make a tiling brick texture.

Does VIZ have composite texturing ? If so use that, it alows you then to layer on other textures for dirt/ grime/vegetation and also to have alpha or masks to specify where they are applied.

Or you could just shrink down your texture, im unsure why your texture which is basically 4/5 megapixels should be that big ? it should be round 10 meg when flattened.

Hope that helps,

Rob.

soulburn3d
06-22-2005, 09:38 PM
Also if you're going to do large maps you'll need the computer to back it up, fast cpu, 2gigs of ram at least. I'm dealing with 16,000x2,000 texture maps with multiple photoshop layers right now and not having it bog down too much.

- Neil

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06-22-2005, 09:38 PM
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