Gadzooks
06-22-2005, 05:08 PM
Trouble texturing with digital photos
I’m trying to texture an old factory wall with digital photos taken of old brick I found around my neighborhood. (See attached Target Image) I’ve created the model and the camera shot is basically going to view 75% of the wall, so it’s pretty big. The wall is about 30 feet tall and 80 wide (See ScreenGrabof Model). I unwrapped a template and exported it to photoshop at 1000x1000 (See attached un wrapped template).
I started with a handful of brick pictures that were 2272x1704, 300 dpi. (See attached original texture) Those were then cut, pasted, resized and cloned together to produce a 2000x1421 300dpi texture that does not tile. (See attached final texture) I was trying to follow Leigh Van der Byl’s tutorials and felt that size would be appropriate for the final shot since the wall takes up most of the scene and I was going to do a 1024x1024 final shot. So I gather from Leigh’s tutorials that I now size the template to fit the texture because resizing the texture compromises its quality.
The problem I’m having is that when I resize the template to fit with the brick coursing module of the texture it becomes a 100 MB file and scaling the now textured template back down to something more reasonable messes up the quality of the brick texture.
I know from a certain distance the blurry texture won’t be noticeable but from my camera shot I can see it’s not right. So I’m guessing I need to incrementally scale down the texture until I hit the sweet spot but it’s still going to be a HUGE file size. How do people go about texturing large walls like this? Or anything that size. Should I be sticking to tileable textures only?
Thanks.
http://www.collinscoopercarusi.com/3DPosts/TargetImage.jpg
http://www.collinscoopercarusi.com/3DPosts/Model.jpg
http://www.collinscoopercarusi.com/3DPosts/Template.jpg
http://www.collinscoopercarusi.com/3DPosts/OriginalTexture.jpg
http://www.collinscoopercarusi.com/3DPosts/FinalTexture.jpg
I’m trying to texture an old factory wall with digital photos taken of old brick I found around my neighborhood. (See attached Target Image) I’ve created the model and the camera shot is basically going to view 75% of the wall, so it’s pretty big. The wall is about 30 feet tall and 80 wide (See ScreenGrabof Model). I unwrapped a template and exported it to photoshop at 1000x1000 (See attached un wrapped template).
I started with a handful of brick pictures that were 2272x1704, 300 dpi. (See attached original texture) Those were then cut, pasted, resized and cloned together to produce a 2000x1421 300dpi texture that does not tile. (See attached final texture) I was trying to follow Leigh Van der Byl’s tutorials and felt that size would be appropriate for the final shot since the wall takes up most of the scene and I was going to do a 1024x1024 final shot. So I gather from Leigh’s tutorials that I now size the template to fit the texture because resizing the texture compromises its quality.
The problem I’m having is that when I resize the template to fit with the brick coursing module of the texture it becomes a 100 MB file and scaling the now textured template back down to something more reasonable messes up the quality of the brick texture.
I know from a certain distance the blurry texture won’t be noticeable but from my camera shot I can see it’s not right. So I’m guessing I need to incrementally scale down the texture until I hit the sweet spot but it’s still going to be a HUGE file size. How do people go about texturing large walls like this? Or anything that size. Should I be sticking to tileable textures only?
Thanks.
http://www.collinscoopercarusi.com/3DPosts/TargetImage.jpg
http://www.collinscoopercarusi.com/3DPosts/Model.jpg
http://www.collinscoopercarusi.com/3DPosts/Template.jpg
http://www.collinscoopercarusi.com/3DPosts/OriginalTexture.jpg
http://www.collinscoopercarusi.com/3DPosts/FinalTexture.jpg
