View Full Version : Ugac - Prop 102 - Ultimate Crate/barrel
bentllama 06-22-2005, 07:47 AM ~~~~~~~~~~ PROP 102 - UGAC Mini Challenge ~~~~~~~~~~
In the wake of the previous challenges, we are getting back to simpler roots with a smaller challenge. We have decided to try and keep these challenges short and sweet to allow for more growth as an artist by partaking in these challenges while requiring less commitment than previous challenges. Instead of a month long 'full' challenge - which is what the new format of the Unofficial Game Art Challenges may again become - we will test the waters with shorter 'prop' mini challenges.
PROP 102 THEME:
ULTIMATE CRATE / ULTIMATE BARREL
In this challenge, you are tasked with creating the one iconic object that will populate your game world. Your ULTIMATE CRATE or ULTIMATE BARREL is an instant icon of pop culture. Picture if you will the Question Mark Boxes from the Mario games, the crates of Mangos from Crash Bandicoot or the barrels from Donkey Kong. They are all objects from gaming history that have made it as a symbol of the genre. IT is now your task to redefine that gaming staple. Lets see what your crates and barrels look like...and what treasures they hold!
PROP 102 Guildelines:
YOUR MODEL MUST fit within the CRATE AND BARREL mechanic:
*** ONLY model the prop. We do not want to see models of the vehicle, character or environment the prop belongs to...THIS CHALLENGE IS ONLY ABOUT THE PROP.
Sketches or a description of what the prop belongs to will be enough to sell the PROP. FOCUS ON THE PROP. ***
TECHNICAL SPECS:
1000 triangles LIMIT
ONE 512x512 colour map w/alpha
ONE 512x512 spec map
ONE 512x512 normal/bump map
***** THIS IS A CHALLENGE - PLEASE FOLLOW THE TECH SPECS VERBATIM *****
POSTING GUIDELINES:
NAMING OF YOUR THREAD:
** YOUR THREAD MUST begin with:
UGAC - PROP 102 - ULTIMATE CRATE/BARREL -
So if I was creating a thread it would look like:
UGAC - PROP 102 - ULTIMATE CRATE/BARREL - bentllama
** if you do not name your thread exactly as it is outlined above, it will be renamed for you!
IN YOUR THREAD, YOU MUST POST:
description of game genre - FPS, RTS, platformer, etc
concept sketch - show us what you are thinking before modeling
progress screens - show us how it is being modeled - take screen grabs and post them along the way
texture plates - show all of the 512x512 texture files
final render - two final 1024x768 JPGs - show the model from 4 views - front, side, back, perspective - include the title of your thread on these JPGs - make one showing a solid wireframe on the object and the other without wireframe, as it would be seen in the game engine
TIMELINE:
****** UGAC - PROP 102 - ULTIMATE CRATE/BARREL ENDS JULY 4th 12PM PST ******
Voting procedure will again be announced soon.
Good luck!
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kickrocks
06-22-2005, 08:32 AM
hehe, I like this :)
TECHNICAL SPECS:
1000 triangles LIMIT
ONE 512x512 colour map w/alpha
ONE 512x512 spec map
ONE 512x512 normal/bump map
for a crate? :eek:
Supervlieg
06-22-2005, 08:49 AM
I like it.
Isnt 1000 triangles and a 512 map a bit much for a background object that is going to be repeated in the scene a lot?
learner88
06-22-2005, 09:00 AM
I recognized the Icon of the challenge!That's the box of Yoshy's Island!
Anyway nice challenge!
Archetype
06-22-2005, 09:01 AM
im in for sure :D
now i gotta fig out what crate/barrel whatever im gonna pick :\
am i allowed to make multiple objects ? aslong as i keep to the restricted face limit / map limit ?
does it have to be from a game ?
bentllama
06-22-2005, 09:01 AM
I like it.
Isnt 1000 triangles and a 512 map a bit much for a background object that is going to be repeated in the scene a lot?
THIS IS THE ULTIMATE CRATE!
try to think outside the box! literally! it could be a crate, a barrel, a cryo tube, a field locker, etc.
***1000 tris for the crate/barrel, whatever is detailed around it and whatever is in it...***
1000 tris does not sound too unreasonable with smart loading schemes, instancing of objects and auto LOD's...
just have fun adn remember the keyword... ULTIMATE!
Supervlieg
06-22-2005, 09:03 AM
1000 tris does not sound too unreasonable with smart loading schemes, instancing of objects and auto LOD's...
...And a lot of 360 processing power :p
Edit: How about including a call for judges in the challenge outline? If we get 'em while the challenge is running, maybe the voting will happen more quickly.
Phennim
06-22-2005, 09:25 AM
Edit: How about including a call for judges in the challenge outline? If we get 'em while the challenge is running, maybe the voting will happen more quickly.
I second.
Also; the final submissions thread should be made BEFORE the deadline, so people don't feel they are too late when they don't visit the site on the deadline itself. Start it today(?)
wartorn
06-22-2005, 10:15 AM
ok so what is meant by barrel/crate mechanic? It can ONLY be along the lines of a box or barrel? Like cant we have something like stars, or bones, or fishbones, etc???? or does it have to be like just along the lines of boxes but with variation of what they contain?
MoonMonkey
06-22-2005, 11:16 AM
Just for clarification
It was mentioned what treasures the crate and barrel might contain. Is it allowed to make the contents also. If so does the polycount and texture budget cover the treasure too?
BlacKeri
06-22-2005, 11:33 AM
Haha FUNKY!
HellBoy
06-22-2005, 11:48 AM
haha, I'm gonna love texturing this
cg219
06-22-2005, 11:49 AM
MoonMonkey heres your answer.
***1000 tris for the crate/barrel, whatever is detailed around it and whatever is in it...***
P.S. Forgot to mention, I'm in too. THis is going to be fun.
Archetype
06-22-2005, 11:57 AM
kickoff : http://cgtalk.com/showthread.php?p=2402461#post2402461
coudnt resist people :p
Let's see your crates boys and gals!! :D I'm in this one!!
eclipson
06-22-2005, 02:03 PM
wow, interesting, lsounds like fun!:bounce:
ColinRoss
06-22-2005, 02:31 PM
I'm definitly in, but I'm quite the beginner in Maya and I don't really understand the concept of spec and bump maps, and how to implement them onto a model.
So my entry may be quite limited, but I'll see what I can pull off.
Lekku
06-22-2005, 03:11 PM
While I can't really see needing 3 512 maps, it does sound like fun.... I'll throw down some concepts after lunch.
heavyness
06-22-2005, 04:05 PM
i'm in like flynn
Synthesizer
06-22-2005, 04:26 PM
This sounds pretty interesting. I think I might give it a go.
Bazooka Tooth
06-22-2005, 05:06 PM
THIS IS THE ULTIMATE CRATE!
RAOTFL - & I am in.
cool. i need crates anyway.
perfectomundo ! :-)
Confracto
06-22-2005, 05:20 PM
cratetastic!
this sounds like a lot of fun!
Pyrotechnic
06-22-2005, 06:37 PM
You see, this is what I get for slacking on the board reading, I miss the challenge announcement, luckily it was front paged :). I'll see what I can come up with...
Swizzle
06-22-2005, 06:48 PM
Oh, I've definitely got to try this one out. I even have a pretty good idea of what I'm going to do.
blakbird
06-22-2005, 07:17 PM
I think this challenge will fill a gap.
Brilliant.
Watch out for my submission.
The Nemesiah
06-22-2005, 08:28 PM
Wouldn´t it be extra nice if someone would use this unique chance to explain how to:
low poly modeling
normal maping
etc....?
that would be EXTRA nice :)
So.........
Pretty Please? :bowdown:
The Nemesiah
06-22-2005, 08:38 PM
Mmmmmm seems I have to post more since this is the firs time, sorry guys.
The Nemesiah
06-22-2005, 08:44 PM
Wouldn´t it be extra nice if someone out of the kindness of her/his/its heart would post a kind of tutorial/how to:
Low poly modeling
Normal Mapping
Alpha Mapping
etc....?
I think it would be EXTRA nice,
Soooooooooo......
Anyone?
Thanks.
P.S. IF there is already such a tutorial please refer us to it since I haven´t found Any and I would very much like to participate in this contest.
Projectkmo
06-22-2005, 08:55 PM
THIS IS THE ULTIMATE CRATE!
try to think outside the box! literally! it could be a crate, a barrel, a cryo tube, a field locker, etc.
***1000 tris for the crate/barrel, whatever is detailed around it and whatever is in it...***
1000 tris does not sound too unreasonable with smart loading schemes, instancing of objects and auto LOD's...
just have fun adn remember the keyword... ULTIMATE!
Sooo...It doesnt HAVE TO BE a Crate or barrel?...as you said....but rather just an ICONIC background type item...Like a Crate or Barrel...or "a cryo tube, a field locker, etc."
is that correct?
heavyness
06-22-2005, 08:59 PM
i'm guessing something like in Halo, those alien weapon lockers. most of the time, they served as "barrels" for you to duck behind and get in your way. others, they had weapons in them. those defiantly had more the 12 faces on them and some cool textures.
bent, you ever play halo?
Cyborgguineapig
06-22-2005, 09:02 PM
Sooo...It doesnt HAVE TO BE a Crate or barrel?...as you said....but rather just an ICONIC background type item...Like a Crate or Barrel...or "a cryo tube, a field locker, etc."
is that correct?
Just be creative. Anything in a game where you would smash it open with a weapon or something, or with a key. Any style, any theme, just has to be a crate like object.
bentllama
06-22-2005, 09:43 PM
a 'CRATE' object, as they are used in games, generally refers to an object that is used and repeated throughout the game as a device for some gamplay mechanic. that gameplay mechanic can be geared towards the crate holding inventory [weapons locker], dispensing coins or powerups [like mario or crash], or as a propane tank that you roll and shoot to blow up enemies or it can simply be used as an impromptu bunker for the player to escape enemy fire...
use your imagination! there are many possibilities!
THIS IS YOUR ULTIMATE CRATE!!! :)
Pyrotechnic
06-22-2005, 11:39 PM
Ah, that's expanded it a bit. I was thinking along the lines of the ones you get weapons and power-ups from, but now you've bought the cover/bunker aspect into it...
bentllama
06-23-2005, 08:59 AM
Wouldn´t it be extra nice if someone out of the kindness of her/his/its heart would post a kind of tutorial/how to:
Low poly modeling
Normal Mapping
Alpha Mapping
etc....?
I think it would be EXTRA nice,
Soooooooooo......
Anyone?
Thanks.
P.S. IF there is already such a tutorial please refer us to it since I haven´t found Any and I would very much like to participate in this contest.
we have various threads that are made sticky in the game art forums that hold lots of useful tipps and information...the search button is yourbest friend! :)
Synthesizer
06-23-2005, 04:43 PM
So if I were to make a ammo crate type thing with ammo in it, each ammo peice would add to the poly count, even if they are just duplicates?
pearson
06-23-2005, 07:10 PM
This is a great topic; I really want to try this one!
squib
06-23-2005, 07:32 PM
LOL! You ruined the "Start to Crate" rating of CGtalk! Check out this article for an explanation: http://www.oldmanmurray.com/features/39.html
heavyness
06-23-2005, 08:43 PM
So if I were to make a ammo crate type thing with ammo in it, each ammo peice would add to the poly count, even if they are just duplicates?
*** ONLY model the prop. We do not want to see models of the vehicle, character or environment the prop belongs to...THIS CHALLENGE IS ONLY ABOUT THE PROP.
Sketches or a description of what the prop belongs to will be enough to sell the PROP. FOCUS ON THE PROP. ***
the ammo wouldn't be made, just the container, or "crate" holding it.
How about including a call for judges in the challenge outline? If we get 'em while the challenge is running, maybe the voting will happen more quickly.
haha, you think that'll make a difference? everyone forgets anyway. You PM them to remind them and they're like "ehh. that's still going on?" haha
interesting topic.
Too bad it suffers from the same "because it can" attitude of when asked "why is it that many polys and why is the texture sheet that big"....
It's funny that game art competition are meant to hone your art skills, yet this seems to totallys disregard everything we've learned about optimization, which is like one of the top 3 rules.
-B166ER-
06-24-2005, 01:04 AM
I think the poly count is petty real for next gen games. And you don't have use them all, hell if you use 1000 for a box thats crazy but that 1000 polys opens up the comp for cool ideas.
I do have one question, You have:
ONE 512x512 colour map w/alpha
ONE 512x512 spec map
ONE 512x512 normal/bump map
This means there are two grayscale maps right, Also does the Alpha on the diffuse need to be use for alpha, as I wish to use it for a gloss map?
Supervlieg
06-24-2005, 08:49 AM
haha, you think that'll make a difference? everyone forgets anyway. You PM them to remind them and they're like "ehh. that's still going on?" haha
Are you saying you´ll judge for us? :D
bentllama
06-24-2005, 06:13 PM
interesting topic.
Too bad it suffers from the same "because it can" attitude of when asked "why is it that many polys and why is the texture sheet that big"....
It's funny that game art competition are meant to hone your art skills, yet this seems to totallys disregard everything we've learned about optimization, which is like one of the top 3 rules.
the utmost goal of these challenges is to have FUN. every now and then we mix up tougher restrictions. you can still hone your skills within these guidelines, expecially the skill of good design...which I recall is something that EVERYONE's work here needs improvement upon...including you and I.
...besides, not everyone is developing for cel phones. ;)
aphexx
06-24-2005, 06:50 PM
...besides, not everyone is developing for cel phones. ;)
oh what a discussion..
bentllama said it all with his last sentence..dont you stick in history.
anyway i'm in:
my ultimate crate (http://www.cgtalk.com/showthread.php?t=252748)
flaagan
06-24-2005, 08:06 PM
i think i may just enter this...
oh, and a bit of irony, i was discussing the polycount limit for this contest with some friends from polycount, and for reference i dug up the polycount on the super health keg from ut2k4... it turns out to be exactly 1000 polys.
bentllama
06-24-2005, 09:02 PM
for reference i dug up the polycount on the super health keg from ut2k4... it turns out to be exactly 1000 polys.
.................word.
Lol... It was someone's lucky number, 100% sure :thumbsup:
fanton
06-25-2005, 04:03 AM
how do i join? i tried to post something but logged me out saying i'm not allowed. this is my first post.
cale_oglesby
06-27-2005, 04:08 AM
if you are using facing particles on your object, do you add those to your 1000 tri total? or is that a bonus of sorts?
spirogyro
06-27-2005, 04:27 AM
I'm done with mine, but can I make another one just for fun?
jamihn
06-29-2005, 09:26 PM
Awe snap, don't have time for this one, but some of the stuff looks like a lot of fun. Good luck to all.
Supervlieg
07-01-2005, 09:19 AM
So, any word on the Submission thread, or judges?
xLonewolfx
07-03-2005, 11:01 AM
can we get more time? :sad:
xLonewolfx
07-03-2005, 09:35 PM
how many hours left?
i dont know since im not in the states
heavyness
07-03-2005, 10:45 PM
well its 2:46 pacific time sooo.
you got 33 hours and 14 minutes left
unless Bent means 12:00 July 4th [am]...? (http://www.12pm.com/)
might just want to set your setting within CGTalk to be pacific time and look at the times you post stuff.
hanzo
07-04-2005, 10:02 AM
well its 2:46 pacific time sooo.
you got 33 hours and 14 minutes left
unless Bent means 12:00 July 4th [am]...?
Well we still got a few hours I think, Bent said the deadline JULY 4th 12PM PST so PM and no worries, just don't waste time and get those caps kick'n.. :twisted:
Pyrotechnic
07-04-2005, 12:36 PM
I think PST is 8 hours behind GMT, just set you computers timezone to PST to find out :)
Steen
07-04-2005, 02:52 PM
I'm so confused about this timezone thing. How stringent is this deadline anyway? I haven't seen anything about submissions, so I'm hoping that means things are a little relaxed. Could it just be good enough to have things finished by the end of the 4th?
aphexx
07-05-2005, 01:32 PM
anybody got a clue whats going on?
dont want to get anybody in a hurry, just interested if there will be a delay:)
Supervlieg
07-05-2005, 04:29 PM
I dont think there is any delay, submit while the submission thread is up, I would say. So far no sign of any judges though.
Who'll jump in on this one?
aphexx
07-05-2005, 04:55 PM
oh yes, i just didnt see the submission thread till this morning.
made my submission then. was not so full yet. i think there were more competitors than submissions were sent in yet.
bentllama
07-05-2005, 06:14 PM
i will judge on this one...but we need at least 2 more judges
aphexx
07-05-2005, 07:04 PM
perhaps you can go into the upper game art design forum and ask for some help on judging?
or are only certified judges allowed?
Bazooka Tooth
07-06-2005, 03:36 PM
I will judge...:rolleyes: ...:D
naenae
07-06-2005, 06:30 PM
umm ... i would love to help judging, but can u judge if u r one of the summision? and what do u have to do as judge??
Bazooka Tooth
07-07-2005, 03:01 AM
Okay, we have bentllama and Neil, we need 1 more.
aphexx
07-07-2005, 08:11 PM
whats goin on, will there be a voting?
i think if someone asks in a more frequented forum, if there a voting helpers, there would be a rush..but i do not dare to do it, because i dont know how this voting procedure is meant to be, and how it is organized.
Supervlieg
07-07-2005, 09:25 PM
This voting this is actually quite freeform. Three judges (perhaps more, if we can get them) will give 3 entries 3, 2 or 1 point (s), with some feedback on why points were or werent given. The total points received are then tallied and the winner is called. Before the new short versions of the competion ran, the winner would pick the theme and outline of the next competition. This was before the new setup of the competition though.
Anyway, we still need more judges. Who's up for it?
I'll pm some people I suspect that might be interested.
deadplant155
07-07-2005, 10:00 PM
i'm not sure if this is still valid, but i'd be glad to help with the judging. i meant to enter, but i didn't evn up having time, but i'd love to participate and help out if i can. i don't know if there's qualifications or a necessary history or something, if so i'm not offended at all if you don't want/need my help judging, i'm just trying to make myself available, thanks :),
-loren
Bongo
07-07-2005, 11:58 PM
If you guys still need a judge, I'll be more then happy to help out.
spirogyro
07-08-2005, 02:05 AM
Can we at least get a new topic while we're waiting??
Bazooka Tooth
07-08-2005, 03:20 AM
lets do a weapon next, 1000 tri limit :surprised
hanzo
07-08-2005, 06:43 AM
Bazooka Tooth: good'a idea man! :thumbsup:
then again why don't we make a telephone booth, or a street lamp, mail box..
I can see it not Ugac - Prop 103 - CITY PROPS!!
Swizzle
07-08-2005, 06:52 AM
I think a weapon would be a great idea! I certainly like the idea of doing city props, but that gets old fast since there's only so much you can do with street lights and phone booths and stuff. A weapon, on the other hand, could let you exercise your creativity and do just about anything you wanted. Just think, you could do an electric poodle shooter!
hanzo
07-08-2005, 06:59 AM
well you probably right :)
No matter what it is as long as it's cool as the last one, ya can count me in.
aphexx
07-08-2005, 07:58 AM
some more unusual things would be interesting for a next contest. how about mhh lets see..things we always need both in the future and in the past...what about a ...well or spring.
or simply work something out for a given theme, so we are free to choose a prop. i.e. build a strange alien object of any purpose.
Supervlieg
07-08-2005, 09:17 AM
A weapon sounds cool to me, you can take it in a lot of different directions. Maybe it has to be specifically for a fps, so you'll have to take into account that it will have to look interesting from a first persons perspective.
btw, I've pm-ed Dargon and Andy-H, and they were both willing to volunteer for judging of the ultimate crate/barrel comp. So That makes about 4 judges in total, which is a nice number I would say. They'll drop by soon.
xLonewolfx
07-08-2005, 11:40 AM
why not just make a poll in the submition thread and post it on the front page?
u cant pick judges that are domestic :P
if u know what i mean..
Supervlieg
07-08-2005, 11:49 AM
I think I know what you mean. But I think people involved in game art will look at the entries with a different view then the majority of the people on cgtalk.
A poll might be a good idea as well. It doesnt really matter imo, its just that in the past the judges were people from these here forums.
Both Andy and Dargon are profs in the field of game-art, so I think they might be a good addition. Maybe Bentllama can decide on the matter.
hanzo
07-08-2005, 12:06 PM
woaaH! well that's cool AandyH is going to be judge again. Wicked :D
I think we should leave voting the way it is :P I mean we don't need people just voting for there buddies like in some other forums ( eg. threedy ) besides it's important to get feedback, not everyone can be declared the proud status of first place, though it's not so bad when at least you get some crits and suggestions on how you could have improved, or exactly what you had done wrong etc.
besides prefs are GREAT! judges that will see the work for all it's Strong/week points when just anybody might let there personal tastes get in the way of voting properly, I've seen this kind of thing to many times, (no names) are you sure you'd want that kind of problem?! I can live without it..
:rolleyes:
Pyrotechnic
07-08-2005, 04:54 PM
A weapon of some sort sounds good, you could do anything from a pistol to a missile battery. Another idea I had was from playing Homeworld recently, you could make space ships, you could either split the comp into different classes (fighter, frigate, capitol etc) and you pick one, OR you could have to make one of each class, maybe have a different poly and texture size limit for each class.
Bazooka Tooth
07-08-2005, 05:04 PM
I would really appreciate some feedback form people who know what they are talking about, so changing the judging to a poll doesn’t get my vote.
I think the idea of a "city prop" would be cool; if we HAD to go to the closest major city (if you don’t already live in one), find a permanent feature of the city and take some photos of it and go from there. I think that would be fun. You could find a planter, bus/train stop, trash can, mail box or if you’re in Vegas you could do a smut peddler. Of coarse concepts are always fun too so future cities and alien cities would be cool, or even old villages. I think the rules and what ever restrictions would be what make that fun.
what about a hut a house a some type of dwelling :thumbsup: just a thought
MCompeau
07-08-2005, 05:28 PM
what about a hut a house a some type of dwelling :thumbsup: just a thought
I think this is a great idea, I'd really love to do some kind of structure.
Bazooka Tooth
07-08-2005, 05:32 PM
Edit: I decided to pull that comment because it was off topic and could lead into something that could start a debate.
Swizzle
07-08-2005, 06:50 PM
Hmm. I've been thinking lot about the suggestion to do a city prop. This could also fit into "house/house/some type of dwelling".
How about skyscrapers?
A skysckraper can be almost any shape you want as long as it's pretty tall. And just think of all the interesting designs you could do! There's simple stuff that's just a box or there's stuff like the Chrysler building that has all sorts of interesting stuff stuff the top.
Supervlieg
07-08-2005, 08:21 PM
Ive build a lot of buildings for work lately. So I'm leaning towards guns, since it would be a nice diversion. But that's just me being selfish :D
Bazooka Tooth
07-08-2005, 08:45 PM
Guns & Ammo :buttrock:
Swizzle
07-08-2005, 08:48 PM
Ive build a lot of buildings for work lately. So I'm leaning towards guns, since it would be a nice diversion. But that's just me being selfish :DI was being selfish too! :p
I've been designing a city for a while now and I was trying to get good ideas for building designs. Oh well, guns are fun too! :D
Bongo
07-09-2005, 07:20 AM
I'd throw my vote in with doing buildings. With the recent release of Battlefield 2, the level creator/mod tools are right around the corner, so it might be a nice idea to get the creative juices flowing for some modders ;)
EDIT: Better idea. How about Bridges? Bridges tend to be pretty versatile and are often on very far ends of the design spectrum (form vs function), so it might also be pretty fun to see what kind of designs we can come up with. It would be fun to design a big centerpiece for a level or map, and offer a good learning expierene and a glimpse at level design.
JamesMK
07-09-2005, 09:47 AM
City props, building/dwelling or bridges (in particular) all sound good to me. Perhaps bridges is the coolest idea yet IMHO.
Phennim
07-09-2005, 10:47 AM
I like the bridge idea.
Swizzle
07-09-2005, 03:39 PM
I second, er... third(?) The bridge idea.
Pyrotechnic
07-09-2005, 05:24 PM
Bridges sound alright, any particular type, or just 'a bridge' ?
MCompeau
07-09-2005, 06:09 PM
Bridges for the win.
Bongo
07-09-2005, 09:20 PM
Bridges sound alright, any particular type, or just 'a bridge' ?
I say just Bridge, that would leave plenty of room for interpertation and creativity.
My only suggestion is that the poly count be nice and high, considering that this would in all likelieness end up being somthing of a centerpiece in a level, and that next gen game enviroments are quite a bit more detailed (see: Gears of War, Unreal 3).
I apologize for my spelling, I seem to have gotten a case of pretty bad insomnia (5 days, now, 6 hours of sleep total)
xLonewolfx
07-09-2005, 09:49 PM
what about vehicle?
its pretty general, can be from roller bladez to spaceships
Pyrotechnic
07-10-2005, 12:04 AM
We did vehicles a few comps ago.
xLonewolfx
07-10-2005, 01:17 AM
ah cool
guess i missed it
got link to the winner btw?
hanzo
07-10-2005, 03:01 AM
hehe that was me :D gee I loved that challenge!
here's a link to my final render (http://www.hanzo.kicks-ass.org/samuraihell/gallery/GGPdone.jpg)
Pyrotechnic
07-10-2005, 03:42 AM
I couldn't find the thread for that comp, but I did find this (http://www.eeggs.com/items/43972.html), thought it was relelvant :D
Kizza
07-10-2005, 09:00 AM
I was quite excited about the idea, though brainstorming up something original was really hard. It's a shame I didn't have time to do it, was finishing an official challenge from a local site. Totally up for another!
I also really like the Bridge idea, 'cause I've been wanting to do one I'd designed for a while.
xLonewolfx
07-10-2005, 03:37 PM
hehe that was me :D gee I loved that challenge!
here's a link to my final render (http://www.hanzo.kicks-ass.org/samuraihell/gallery/GGPdone.jpg)
lol that pimp thingie u got there
very cool!
:thumbsup:
Supervlieg
07-10-2005, 09:05 PM
So weapons it is? :D
By the way, I also pm-ed Poopinmymouth for judging, and he just cast his vote in the submission thread. Check it out. Now the wait for the other judges is on.
Swizzle
07-10-2005, 09:15 PM
So weapons it is? :D
By the way, I also pm-ed Poopinmymouth for judging, and he just cast his vote in the submission thread. Check it out. Now the wait for the other judges is on.Well, all the real decisions are left to those in charge. We may yet do weapons if that's how things go. Maybe if we do bridges you could make yours a fortified bridge with cannons and stuff mounted on it. :)
So, when are you other judges going to do your jobs? The anticipation is killin' me here! I want to see who wins.
bentllama
07-10-2005, 09:19 PM
So, when are you other judges going to do your jobs? The anticipation is killin' me here! I want to see who wins.
i am currently reviwing all submissions and will post my reply before day is through...also allowing you guys for more feedback on what the next challenge could be...
:buttrock:
Bongo
07-10-2005, 09:20 PM
Bah, I say we do bridges, weapons are so cliche http://cgtalk.com/images/smilies/grin.gif
Supervlieg
07-10-2005, 09:38 PM
How about a fortified bridge with weapons on there :p
JamesMK
07-10-2005, 09:46 PM
How about a fortified bridge with weapons on there :p
We could do that, and combine it with a nasty triangle limit such as 12 :D
hanzo
07-10-2005, 10:02 PM
Through the light of other challenges that almost failed in the amount of submissions received I think we should stay away from anything to complex, with very high poly limits and such, we should stick to something easy.
weapon is a good idea, but it may be a little to simple to make while I could see some excellent work put into bridges. of course this depends how much imagination is put into the work, it doesn't really matter though both are great ideas :)
PS: another idea is to make a pretty complex head model/helmet? with some advanced features or concepts
Supervlieg
07-10-2005, 10:06 PM
PS: another idea is to make a pretty complex head model/helmet? with some advanced features or concepts
I was thinking helmets myself just the other minute. I think it will allow for a broad scope of designs! Helmets I say, Helmets!
Bongo
07-11-2005, 02:21 AM
I was thinking helmets myself just the other minute. I think it will allow for a broad scope of designs! Helmets I say, Helmets!
Heads. High Poly heads. That would work pretty well, too. Not a full character, just a high poly head (throw a hat on 'em if you want).
We need to have a poll. So far I'm digging the idea of doing a Bridge, or Head/Hat.
Bazooka Tooth
07-11-2005, 03:03 AM
Seems like the popular topics are bridges and weapons. What thread should the poll be placed in?
Bazooka Tooth
07-11-2005, 04:45 AM
I also like Andy H's idea of a "proper full-length character"
Supervlieg
07-11-2005, 01:36 PM
I also like Andy H's idea of a "proper full-length character"
yeah, me too. But somehow nobody ever seems to finish those.
Maybe a very low poly character could be an option. Like a rts type character with 3/400 polies, and a 256 map max.
Like the halogen characters Adam Atomic is doing.
Like this: http://adam.lastchancemedia.com/halogen/spartan_comp.gif
hanzo
07-11-2005, 01:45 PM
Supervlieg dude that's sick, I think you found an idea I would pass on :twisted: I mean who needs that in the portfolio?..
no much to gain there in experience either
Supervlieg
07-11-2005, 02:37 PM
meh seems nice to me anyway. I also like a full blown 5k polygon character for that matter. But I think a lot will have to change for that to happen any time soon.
Bazooka Tooth
07-11-2005, 03:41 PM
I had your back on that one Supervlieg.
Swizzle
07-11-2005, 06:49 PM
You know, ultra-low-poly stuff is surprisingly fun to make. I've actually been working on a bunch of skyscrapers that are all less than 100 triangles each and it's amazingly fun since the UVs are a breeze and textures force you to be creative with your pixels.
What if we did an RTS character with LODs? You know, a fairly high-poly version for close shots and progressively lower poly counts as they get farther away. That would be a good test of everybody's skill at high and low poly counts.
Regarding a high-poly character, why don't we make it in sections? Do the head for one challenge, the limbs and torso for another, and finally the accessories. That way people could focus on edgeloops, overall form and making accessories look good at medium-low poly counts.
pearson
07-11-2005, 06:57 PM
Regarding a high-poly character, why don't we make it in sections? Do the head for one challenge, the limbs and torso for another, and finally the accessories. That way people could focus on edgeloops, overall form and making accessories look good at medium-low poly counts.
Or, more like a real job, everyone could make limbs, heads, etc. that all fit the same template. Meaning that you could take any limb and attach it to any torso, and they would all match up correctly. This would require a reference character with all the attachment joints defined, and might be considered too restrictive by some, but the mix and match aspect could result in some entertaining combinations.
Swizzle
07-11-2005, 07:02 PM
Or, more like a real job, everyone could make limbs, heads, etc. Blah blah blah...Huh! You learn something new every day: I didn't know that's how it worked. Do most game studios do things that way?
How about ultra-low-poly bridges with heads wearing helmets and shooting guns?
pearson
07-11-2005, 09:24 PM
Do most game studios do things that way?
It depends (like everything:)), but for MMOs it's pretty common. You save a lot of time if all of your races can share the same skeleton, and if they all have the same proportions it makes fitting armor to the different races much easier as well.
Pyrotechnic
07-11-2005, 11:22 PM
Like Unreal Tournament, there are quite a few character skins, and then a skeleton for each race with the anims built in.
Bazooka Tooth
07-11-2005, 11:42 PM
How about ultra-low-poly bridges with heads wearing helmets and shooting guns?
I already got started on mine, I hope I dont get D.Q'ed.
spirogyro
07-12-2005, 04:29 AM
Are they gonna pick a winner or what?
Swizzle
07-12-2005, 04:47 AM
Are they gonna pick a winner or what?I think they're just trying to make it suspenseful.
Kizza
07-12-2005, 11:41 AM
Super-low-poly characters sounds pretty quick and fun.
And bridges will also be fun, though likely more work.
Full characters would also be good.
I'm pretty easy going, haha.
hanzo
07-12-2005, 02:14 PM
Kizza, hey man nice work on your site :thumbsup:
I would actually really like to add another great character to my garbage can of work, but the question is will all those wonderful artists that join another game character challenge get the lead out of there Arss before the dead line and actually get their work complete. it's really a sad thing when a good challenge dies of a lack of effort.
I mean some really great artists like AndyH, KWAK, and myself ( hehe ) and some others have fell out with full character challenges for what would be more or less a simple personal project on our own, :wise: so before we jump on character ideas again we should really thing this over..
--hanzo
Huh! You learn something new every day: I didn't know that's how it worked. Do most game studios do things that way?
Doesn't work like that around here.
Supervlieg
07-14-2005, 09:03 AM
So whats up. Any more idea's for the comp?
So far we had:
-Weapons
-Bridges
-Super Low Poly Characters
-Helmets
I'd like to add to that:
INSECTS!!
Any kind will go. They're mostly very simple in form, and are still quite character like. They can be mechanical, or biological. You figure it out. What do you think?
hanzo
07-14-2005, 09:23 AM
definitely bridge scene or insects
Supervlieg good call man ;)
Kizza
07-14-2005, 02:09 PM
Kizza, hey man nice work on your site :thumbsup:
Hey thanks man!
I really like bridges 'cause it's environment and that'd be good for my portfolio. And your scale could be as big as you can devote time to.
I also like insects, that'd be fun. And a character challenge would encourage me to put more time into modeling.
Super low poly is also good, but it's a pretty quick challenge. Still be fun to do. Can always do a couple of entries if it goes to fast, haha.
Supervlieg
07-14-2005, 03:05 PM
Lol, yeah, you're pretty easy going. Nice work on the tinylegs character btw.
Bazooka Tooth
07-14-2005, 05:09 PM
I am down for whatever as well. Whatever gets picked I think someone should get creative with the rules. I am diggin' these challenges, it is a great way to get fun chite done given a deadline and specs. Just doing stuff for fun it is nearly imposible to call anything "finished". I had to start sketching and sculpting after work, I was spending too much time surfing the internet waiting for the next challenge, lock and load the next one!
DevilHacker
07-14-2005, 05:15 PM
So whats up. Any more idea's for the comp?
So far we had:
-Weapons
-Bridges
-Super Low Poly Characters
-Helmets
I'd like to add to that:
INSECTS!!
LOL, 'My bio-mechanical bee'…
Good Idea…
So are we sticking with the shorter, mini UGAC’s? They seem to liked the most.
JamesMK
07-14-2005, 06:24 PM
So are we sticking with the shorter, mini UGAC’s?
That's got my vote at least... not that I ever entered any UGACs before this crate one, but still - a short timeframe and focus on a single thing is a very pleasing concept.
That aside, yeah, insects could be a great theme as well. Lots of room for all sorts of weird concepts.
pearson
07-14-2005, 06:38 PM
We should do bridges made out of insects!!! :p
Bazooka Tooth
07-14-2005, 06:41 PM
LOL, I thought we were supposed to narrow it down?
Dargon
07-14-2005, 06:47 PM
Insects!
I vote for insects!
Bazooka Tooth
07-14-2005, 07:13 PM
Somebody start a thread with these choices to vote on:
-Weapons
-Bridges
-Super Low Poly Characters
-Helmets
-Insects
Dargon
07-14-2005, 09:24 PM
If we end up doing bridges, I'm about to work on one of those here at Relic. (no, I won't be able to show it)
I could give some stats, polycount, texture sizes, perhaps some insight to other restrictions, but I'll have to be cryptic.
Just to give a heads up, an "ultimate crate" I would schedule 4 days for one of my guys to work on it, but a bridge would be closer to 2 and a half weeks. It'll be a signifiacant amount of work.
JamesMK
07-14-2005, 09:30 PM
--- Just to give a heads up, an "ultimate crate" I would schedule 4 days for one of my guys to work on it ---
Whoa, does that mean I should be satisfied with the fact that I spent less than 2 days on my crate? Sorry about that... semi-OT...
Bazooka Tooth
07-14-2005, 10:10 PM
HANG ON A SECOND! Lets start talking man hours here... "Two Days" is 48 hours if you dont go to sleep which is 6 "work days"... man hours my friends, man hour
JamesMK
07-14-2005, 10:19 PM
HANG ON A SECOND! Lets start talking man hours here... "Two Days" is 48 hours if you dont go to sleep which is 6 "work days"... man hours my friends, man hour
Have to assume we're talking ordinary days here, something like 8-12 hours each :D
Supervlieg
07-14-2005, 10:25 PM
Whoa, does that mean I should be satisfied with the fact that I spent less than 2 days on my crate? Sorry about that... semi-OT...
I think we should start putting total hours with the finished entries. The barrel took about 8 hours, not counting the fiddling around with the render settings.
But somehow if you spread the hours over some days, the end result seems better. Because when you look at your stuff the next day, you have a fresh look on it i guess.
Oh, somehow bridges dont do it for me. I could dig it if I get into it, but it doesnt feel real inspirational at the moment. Meh, bring on the poll, and lets settle this.
JamesMK
07-14-2005, 10:42 PM
I think we should start putting total hours with the finished entries.
That's an excellent suggestion actually.
I've always thought it's an important bit, because at the end of the day it's not only about the quality of the final stuff, but also how long it takes to get there... at least in a commercial context, there's only so much time available until it has to be over and done with.
Bazooka Tooth
07-15-2005, 12:33 AM
Just in case you missed the poll, here it is (http://www.cgtalk.com/showthread.php?t=258765)
Sandking
06-29-2009, 09:33 AM
Are those challenges dead?
SmallPoly
07-14-2009, 11:52 PM
Sort of -- nowadays there's the weekly Micro Game Art Challenge (MGAC) in the Game Art WIP forums (http://forums.cgsociety.org/forumdisplay.php?f=39), the Hardcore Modeling Challenge, Dominance War, and the main game art competiton that is shared between this forum and Game-Artist.net (which is now officially part of CG Talk and will eventually be merged).
-The MGAC is weekly with super-low specs. It's run by various users. The winner picks the next topic and runs/judges the next competition thread. The current topic is #72: The 128 Challenge, Household items.
-The HCRMOD is over a longer time period, and focuses on detailed high poly models. The current one is just starting (http://forums.cgsociety.org/showthread.php?s=&threadid=784483&utm_medium=plugblock&utm_source=cgtalk). The winner gets bragging rights and a small banner.
-Dominance War (http://www.dominancewar.com/2009/en_homepage.php) is a large annual game art battle between various computer graphics forums, and is sponsored by a number of software and hardware companies (BOXX, Wacom, Pixologic, etc.) and gives out prizes.
-The Game Art Challenge shared between CG Talk and Game-Artist.net is also sponsored by various companies and gives out prizes. The last one (http://events.game-artist.net/scene_from_a_movie/index.php) ended on April 5th.
As far as I know, the only reason for keeping this section of the forum around is for archival purposes.
woah, diggin up a 4 year old thread. I wonder why it wasn't archived...
SmallPoly
07-21-2009, 01:48 AM
I was kind of wondering that too, but he asked so...
maxthebest685
08-14-2010, 06:42 PM
Hum... Nice..... :surprised
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