View Full Version : modo book?
pi3rce 06-22-2005, 02:50 AM Im new to 3D, i decided to pick up modo and have been doing some tutorials i found online. Ive come to realise that if they want this program to be successful they really need to get more trainign out there for new users. Right now i have 2 tutorials in which i find useful, has luxology said anything about releasing new tutorials or books? because right now i really see it near impossible for me to learn this program with the limited availibility of training. Maybe im missing something, like a really good site with alot of tutorials, but im starting to lose faith in being able to learn this program. Which is sad becasue it is sooo easy, the tutorials that i have found useful have shown me that modeling shouldnt be as hard as programs like maya and such make it out to be. Anyone have any suggestions maybe?
|
|
DanSilverman
06-22-2005, 07:59 AM
Have you looked at any of the free on-line videos that walk you through various modeling tasks? Have you downloaded the support media (which includes hundreds of megabytes of videos) and watched the videos that walk you through virtually every aspect of the program? Modo is very well documented both through its on-line docs and videos. I recommend you read each page of the manual and try each feature out as you read and then do the same with the many, many videos that come with Modo. It will do wonders for you.
After you are familiar with the tool, then just about any polygonal or sub-d tutorial will aid you. There are a "zillion" of these on the net.
Beamtracer
06-22-2005, 08:33 AM
There are so many video clips that come with modo. Each one explaining how a particular tool works. This is the best way to learn.
Phil Lawson
06-22-2005, 10:16 AM
Check out www.vertexmonkey.com (http://www.vertexmonkey.com) as well for some more. :)
erebos
06-22-2005, 12:16 PM
i understand what you mean pi3rce, while luxology has a very detailed set of documentation with fantastic video guides, there really isn't much to explain the basic 3d concepts. I think the assumption that luxology makes (given there market) is that the users already know how to model from their other 3d apps and are just switching over to modo as a more efficient modelling tool.
i've been playing around with the 30 day trial and as i have an xsi/zbrush background, this type of documentation is fine for me, but i understand that it can be less useful to people new to 3d. my suggestion is that you not only look at tutorials for modo but also polygonal modelling tutorials for other programs (max has a wealth of resources everywhere) as once you get the basic feel for modo, it shouldn't be hard to translate max or maya or whatever other modelling tutorials into modo. because in the end, all applications model in basically the same way and there is very little that can't be emulated.
happy modelling!
Cheers,
Erebos
Steve McRae
06-22-2005, 01:38 PM
yeah, the neat thing about modeling is that it skills you learn really carry over from app to app. You can make alot of neat things in various apps - the trick is how fast can you make it. Thats where modo shines.
Dion Burgoyne
06-22-2005, 06:36 PM
Dan Ablan is working on a book on modo the link to the discussion can be found
http://forums.luxology.com/discussion/topic.aspx?id=6WzAekPxvflL3iPUzLTFRA==
CGTalk Moderation
06-22-2005, 06:36 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.