Mutagen Media
06-21-2005, 10:34 PM
Hey guys, newbie here. I've seen alot of tutorials that go the route of using Subdivision surfaces or meshsmooth to create a complex, smooth model out of a low-poly cage. This seems like an easy route to quickly create complex geometry in a short period of time.
I have heard it argued, however, that this is a bad habit that results in overly complex models, and that the preferred method is to do more modeling and use smoothing groups to add smoothness. It seems like this would take alot longer, but could result in a lower poly model with more control over smooth and hard edges.
I apologize, I'm sure it's been discussed here before, but a quick search of this forum (which seems the pertinent place to pose this question) for "subdivision smoothing group" didn't yield an answer.
My question is- what is the opinion of the industry in this regard? What is the standard when modeling for professional animation and games companies? Do they use Subdivision Surfaces, Meshsmooth, or stricly smoothing groups (in the case of low-poly game characters, quite possibly none of the above).
Thanks in advance for clearing the fog from my mind....
I have heard it argued, however, that this is a bad habit that results in overly complex models, and that the preferred method is to do more modeling and use smoothing groups to add smoothness. It seems like this would take alot longer, but could result in a lower poly model with more control over smooth and hard edges.
I apologize, I'm sure it's been discussed here before, but a quick search of this forum (which seems the pertinent place to pose this question) for "subdivision smoothing group" didn't yield an answer.
My question is- what is the opinion of the industry in this regard? What is the standard when modeling for professional animation and games companies? Do they use Subdivision Surfaces, Meshsmooth, or stricly smoothing groups (in the case of low-poly game characters, quite possibly none of the above).
Thanks in advance for clearing the fog from my mind....
