mo_pic
10-20-2002, 09:02 AM
Radiosity+ raytrace material
I just got my hands on MAX v5 and one of the first things that I wanted to check out was the radiosity solution.
I used in my scene a raytrace material (just for the floor, the other materials were standard) and it was calculated – the effect was visible in the viewport, but in the renderings the floor was completely black, though the light reflected from it had some influence on the surrounding. I haven’t found in the user reference a single thing about any conflicts between raytrace material and radiosity. If I set the radiosity to not active the floor is shown normally in the scanline render.
Is it something wrong in the way I’m doing it or the radiosity doesn’t handle raytrace material.
:hmm:
I just got my hands on MAX v5 and one of the first things that I wanted to check out was the radiosity solution.
I used in my scene a raytrace material (just for the floor, the other materials were standard) and it was calculated – the effect was visible in the viewport, but in the renderings the floor was completely black, though the light reflected from it had some influence on the surrounding. I haven’t found in the user reference a single thing about any conflicts between raytrace material and radiosity. If I set the radiosity to not active the floor is shown normally in the scanline render.
Is it something wrong in the way I’m doing it or the radiosity doesn’t handle raytrace material.
:hmm:
