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el diablo
06-21-2005, 05:25 AM
could a fluid field be used to hold 3d texture coordinates for textures.....

what I mean from a practical sense is....have a poly mesh, subD, or nurbsSurfaces with texures applied...bake this into a fluid...then reapply this to any object and bake or animate through this field.......

kahuna031
06-21-2005, 10:34 PM
whoa, cool question. It's allways possible:-)

But for this particular effect I think You'll end up with a DENSE 3d grid and better off with trying another setup.

Maby by emitting A LOT of particles from the surface, coloring them by using the surface color. Then write a opacity expression for the particles making them visible only when colliding or approaching a given surface. Then you're left with a expression and a rendering problem for the particles but if you wan't to continue doing this I'll be glad to help.

GL!

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