View Full Version : WIP: some outdoor renders
rendermania 06-21-2005, 01:05 AM An attempt to re-render some ancient scenes done way back with R8.5 in R9 with CineMaxwell. Trees done with Onyx. Grass with hair department plug. did some post on some of the renders (minor color/exposure adjustments). still trying to get the hang of it.
http://img275.echo.cx/img275/160/cmaxtests7ro.jpg
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govinda
06-21-2005, 01:25 AM
Holy crap. That's a look I haven't seen before. Beautiful! If this can animate it's a look that you could use for music videos and call your own. Please don't tell me they were three days each frame!
rendermania
06-21-2005, 01:33 AM
they were about 8 minutes for the small frames, and something like 14 for the wide one (which was originally a 1280x768 HD render). dual Xeon 2.8. I didn't actually let any of them finish, so they are all stopped at a medium quality level.
EDIT: here's the C4D wire just for good measure. the scene is about 448,000 polys, most of it is hair department grass. :)
http://img284.echo.cx/img284/9058/c4dwire3ye.jpg
policarpo
06-21-2005, 03:16 AM
These are freaking gorgeous dude! Thanks for sharing.
How long did it take to set up the rendering portion of things like lights and materials?
This is one of the nicest M~R I have seen in a while...I say this, because it has a great style. They have that nice Point and Shoot camera look and feel to them.
Great work!http://cgtalk.com/images/smilies/thumbsup.gif
BTW: How is the latest version of M~W working with C4D R9.1?
mlmiller1983
06-21-2005, 04:17 AM
Great Work!! You said you used Onyx and a hair department plug(is that the name of it?). Keep up the good work.
mlmiller1983
06-21-2005, 04:33 AM
Great Work!! You said you used Onyx and a hair department plug(is that the name of it?). Keep up the good work.
rendermania
06-21-2005, 05:35 AM
How long did it take to set up the rendering portion of things like lights and materials?
Not very long. These are all done with diffuse/plastic shaders and some bitmap textures off various free texture sites. The skydome and messing around with fStop/ISO/shutterspeed pretty much does the rest. here's some more starring Woody
and some simulated flashbulb photography.
http://img203.echo.cx/img203/4312/cmaxtest23jz.jpg
duderender
06-21-2005, 05:54 AM
Man that is freaking awesome! The styles are fantastic, thanks for sharing the setups/screens.
policarpo
06-21-2005, 06:33 AM
That is some sick looking stuff man! Really slick!
So how is it working with C4D now? Is it stable? Usable? You break it yet? :)
rendermania
06-21-2005, 06:42 AM
heh heh, thanks. for those that use CineMaxwell, the rendering setup is
skydome intensity 5, color just off white (white with a very subtle blue or green tint)
camera: shutterspeed 0.024
ISO 242
fStop 6
diaphragm circular
the flashbulb pics are done with skydome off, placing a small cube just above the camera and giving it an emitter material with color white, Power [W] 1000 Watts. it may take a different fStop/ISO and so forth to do them though. also some Photoshop curve editing and desaturing to get the look right probably.
all materials are diffuse, except the water shader which is a plastic shader with
reflectance RGB 40, 87, 43
specular RGB 74, 74, 74
U roughness 0.24
V roughness 0.26
and a bitmap that gives it some bump.
DOF depends on fStop and shutter and the scale of the scene.The camera target object determines the focal point of the render.
rendermania
06-21-2005, 06:46 AM
So how is it working with C4D now? Is it stable? Usable? You break it yet? :)
It has a tendency to crash every now and then, but it usually doesn't crash Cinema, so you can just hit render and bring M~W right back to life. Scene translation works ok (except for things like instances and cloth Nurbs) but can take up to a minute if there's a very high polycount. The tag workflow makes assigning materials a bit of a pain, but with some patience it works out ok in the end. Confusingly, an object needs a Maxwell shader tag plus a cinema material to steal things like textures/bump from.
Still has its quirks, but it seems to be getting better.
govinda
06-21-2005, 06:55 AM
Reminds me of Saline Project's vid for the Godsmack, which I'd link to but they've taken it off their site. Here's a still from my library of ripped qt's.
http://www.planetsandvegetables.com/cgtalk/godsmack.jpg
But yours is more desaturated and verite. That low-lying mist! I can see a Blair Witch scene in this.
AdamT
06-21-2005, 02:13 PM
The current Cinema plugin is almost working perfectly. There are still issues with refraction and phong shading. The beta standalone has some problems at the moment (strange black dots, transparent shadows), but there should be a patch pretty soon.
I think they sort of rushed the current release to make their self-imposed deadline. Technically it's not even beta as there are quite a few missing features. OTOH, it is much faster than earlier versions and it has a very nice interactive exposure feature--so you can adjust brightness and contrast while the render is in progress.
Venkman
06-21-2005, 02:25 PM
Holy smokes. everytime I think I don't want/need this you post something kick ass. Stop it!
When does the price go up? In October? The site still says $500 so I am considering it.
lllab
06-21-2005, 02:26 PM
hmm, i guess i need hairdepartment, this is nice looking grass!
where did you get it?
thanks for a lonk
stefan
Hettinger
06-21-2005, 03:20 PM
Holy smokes thats awesome lighting. Great job. I agree with govinda - you really created a look that I've never seen before.
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