BWCorpRecruiter
06-20-2005, 09:09 PM
Lead 3D Environmental Artist
BioWare Corp. is the developer of the award winning Star Wars: Knights of the Old Republic, Neverwinter Nights, Baldur's Gate 1 & 2, Shadows of Amn, Tales of the Sword Coast, MDK2, Shattered Steel, and the recently released Jade Empire, as well as the current developer of the much anticipated Dragon Age. Here is a chance to get in at the ground level on Triple A titles with a stable and successful developer.
Founded in 1995, BioWare is a privately owned Canadian corporation based in Edmonton, Alberta. BioWare employs over 200 people and is continuing to grow at a rapid rate. BioWare was honored as one of Canada's Top 100 Employers for 2004, as well as making multiple appearances on the Deloitte and Touche Fast 50/500 and the Profit 100 (Canada's fastest growing companies) in recognition of the company's rapid and successful growth. BioWare fosters a fun and creative atmosphere where its employees want to come to work. The company's strategy is focused around the goal of "each game must be better than the last." BioWare's culture is highly entrepreneurial and based on values of quality, integrity, and humility. Here is a chance to be an integral member of a stable and successful video game developer with a 100% success record of producing Triple A titles.
BioWare Corp. is looking for a Lead 3D Environmental Artist with meticulous modeling and texturing abilities to lead a team of level/environmental artists.
The successful applicant must:
Have 4 years minimum in the Video Game industry with an understanding of Real Time Graphics issues.
Understand Art work flows with the ability to modify and improve them.
Ability to interpret the Art Director's vision and communicate that to the rest of the team.
Have a great understanding of the aesthetics of environment, function vs. form relationships, as well as what makes a game level fun and intriguing.
Proficient understanding of color theory, and be able to create balanced & appealing color palettes.
Have excellent modeling and texturing abilities.
Ability to communicate on a wide range of issues and work well in a team spanning artists, programmers, and designers.
Have the ability to teach and to be taught.
Duties/Responsibilities:
Become the project's point of contact for environmental art with respect to aesthetics, technical knowledge, pipeline, and scheduling.
Help to maintain the vision of the project.
Work with others to outline processes, limitations, and schedules for the project.
Take responsibility for the above processes, limitations, and schedules for the length of the project.
Communicate deadlines and difficulties of your team to your Art Director.
Test and proactively troubleshoot areas that are not working in the game engine and help to fix them.
Be forward thinking and anticipate needs of your level design team.
Initiate critique of the environment work for the project.
Be meticulous and organized in the approach to the tasks, files and storage of the material, and help your team to be the same.
Be enthusiastic and expect to take on challenges.
Maintain the pacing of deliverables for your team.
Document procedures and pipelines.
Portfolio Requirements:
Please visit our website for application and submission requirements:
http://www.bioware.com/bioware_info/jobs/positions/artist_lead_environment.html (http://www.bioware.com/bioware_info/jobs/positions/artist_lead_environment.html)
Please note, we are a Canadian company, based in Edmonton, Alberta. Relocation is a requirement for our full time permanent positions.
BioWare Corp. is the developer of the award winning Star Wars: Knights of the Old Republic, Neverwinter Nights, Baldur's Gate 1 & 2, Shadows of Amn, Tales of the Sword Coast, MDK2, Shattered Steel, and the recently released Jade Empire, as well as the current developer of the much anticipated Dragon Age. Here is a chance to get in at the ground level on Triple A titles with a stable and successful developer.
Founded in 1995, BioWare is a privately owned Canadian corporation based in Edmonton, Alberta. BioWare employs over 200 people and is continuing to grow at a rapid rate. BioWare was honored as one of Canada's Top 100 Employers for 2004, as well as making multiple appearances on the Deloitte and Touche Fast 50/500 and the Profit 100 (Canada's fastest growing companies) in recognition of the company's rapid and successful growth. BioWare fosters a fun and creative atmosphere where its employees want to come to work. The company's strategy is focused around the goal of "each game must be better than the last." BioWare's culture is highly entrepreneurial and based on values of quality, integrity, and humility. Here is a chance to be an integral member of a stable and successful video game developer with a 100% success record of producing Triple A titles.
BioWare Corp. is looking for a Lead 3D Environmental Artist with meticulous modeling and texturing abilities to lead a team of level/environmental artists.
The successful applicant must:
Have 4 years minimum in the Video Game industry with an understanding of Real Time Graphics issues.
Understand Art work flows with the ability to modify and improve them.
Ability to interpret the Art Director's vision and communicate that to the rest of the team.
Have a great understanding of the aesthetics of environment, function vs. form relationships, as well as what makes a game level fun and intriguing.
Proficient understanding of color theory, and be able to create balanced & appealing color palettes.
Have excellent modeling and texturing abilities.
Ability to communicate on a wide range of issues and work well in a team spanning artists, programmers, and designers.
Have the ability to teach and to be taught.
Duties/Responsibilities:
Become the project's point of contact for environmental art with respect to aesthetics, technical knowledge, pipeline, and scheduling.
Help to maintain the vision of the project.
Work with others to outline processes, limitations, and schedules for the project.
Take responsibility for the above processes, limitations, and schedules for the length of the project.
Communicate deadlines and difficulties of your team to your Art Director.
Test and proactively troubleshoot areas that are not working in the game engine and help to fix them.
Be forward thinking and anticipate needs of your level design team.
Initiate critique of the environment work for the project.
Be meticulous and organized in the approach to the tasks, files and storage of the material, and help your team to be the same.
Be enthusiastic and expect to take on challenges.
Maintain the pacing of deliverables for your team.
Document procedures and pipelines.
Portfolio Requirements:
Please visit our website for application and submission requirements:
http://www.bioware.com/bioware_info/jobs/positions/artist_lead_environment.html (http://www.bioware.com/bioware_info/jobs/positions/artist_lead_environment.html)
Please note, we are a Canadian company, based in Edmonton, Alberta. Relocation is a requirement for our full time permanent positions.
