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Piv0t
10-19-2002, 11:20 PM
Greetings, everyone.

It's my debut post here, though I've been hanging around for a few months already.

I've just finished this scene and can't really find any serious drawbacks in it ('cause it looks just the same way I've imagined it before creating) but some people say it has a composition trouble, like it's hard to focus the sight on the scene main object, the truck, because other details distract it :shrug:. Personally, I can see the composition center clearly from the first sight, 'cause it has a colour and shape variantion comparing to the other scene objects. Moreover, it's the most lit up object in the scene :surprised.

So, I'd like to hear some thoughts from you, guys -- whether it's true that the composition is bad, and of course any other crits/comments are appreciated. :thumbsup:

http://vault.times.lv/hmmv-prev-09.jpg

wgreenlee1
10-19-2002, 11:35 PM
I don't know if it was my browser or what but that image took about five minutes to download!:scream:

Looks good though but it seems a little small for a Hummer.
Other than that I like it!:cool:

frozyn
10-20-2002, 03:24 AM
looks to me that the hummer itself should be just a bit longer

slime
10-20-2002, 04:01 AM
The image would look a lot better with proper lightning. My first impression is that is quite flat; no object is in a first plane or have more importance. The textures have the same "painted" non realistic effect and simillar colours. Perhaps the most annoying thing is the lack of strong shadows.

Try to render different versions!

Good luck!

shadowsi
10-20-2002, 06:35 AM
I definetly agree with the previous post about the shadows, there needs to be more contrast and some strong shadowsi cast by the hummers wheels. nice job thought

Piv0t
10-20-2002, 09:20 AM
Thanks for your posts.

Sorry for the file size, but the higher compression level really kills some texture details that are essential in that kind of image.

Perhaps you we right about the hummer's size, it should be bigger, but as concernes for it's proportions - they are ok, I've used lots of references, I guess it's the lightning that makes il look shorter :rolleyes:. I'll try to fix it later.

Speaking of textures - you know, my goal wasn't actually to make the realistic textures, that we see in everyday life - I was trying to make a kind of a post-nuclear scene, full of dirt, dust etc - that's why I've chosen the green and the brown as the basic colors of the scene. I guess those of you, who played and enjoyed the famous RPG called Fallout, would feel the part of its atmosphere here.

And I think you were right about the shadows, I'll rethink them.

say-g
10-20-2002, 11:23 AM
nice image but it seems very... hmm whats the word, i forget but chaotic will suffice, and like whats biohazardess materials doing so close to a public area (im assuming this cos of the trashcans and the stop sign).

about the composition, im drawn right to the humvee, the proportions of it look perfect, but in relation to the scene (look at the firehydrant) it looks too small, and seeing as u couldnt just scale it up for the lack of space, try just making the firehydrant and other things smaller.

I definatly dig the style tho :thumbsup:


edit: on second thought looking at the image again u could prolly just scale it up

Piv0t
10-20-2002, 08:23 PM
Thanks for your comment, say-g. :thumbsup:

I'll definitely fix the hummer size as soon as I'd have some spare time.

As for biohazardous materials being close to a public area - you see, that's the consequence of the post-nuclear world, when lots of radiation is spread across the world and people have to survive in such conditions - well, that's the storyline of the Fallout game, hard to tell it all... :shrug:

A MacVey
10-20-2002, 09:49 PM
i think its pretty good! one thing i do not see often is reflections on metal, i have NEVER seen any metal, dirty or not with out some type of reflection on it

Clondike7
10-21-2002, 01:01 AM
OK, heres my take on this:
The idea is pretty good, and the scene is definetly good, but the bad thing is the details. here are a few 'bad' things:

1. Hummer needs to be bigger, it rooftop needs to be at least a foot or so from the STOP sign. it looks more like a POWER WHEELS on steroids rather than a truck.

2. no matter how dirty metal is, it has at least some reflection on it. try to put in some reflections of those trash cans next to it.

3. SHADOWS, SHADOWS, MY KINGDOM FOR SOME SHADOWS!!! :applause: LOL, shadows are easily the biggest problem here. Lighting needs to be reworked too. For example, according to the lighting setup the 'main' light comes from the right front side, that means the STOP sign should cast shadow on the Hummer.

Like i said, its a good idea, and great scene, just the little things that count have to be reworked.

3Ants
10-21-2002, 06:01 AM
Great Art

Kyser_Sosai
10-21-2002, 06:35 AM
Cool... I agree there is a bit of a cluttered feel.

HapZungLam
10-21-2002, 02:33 PM
it is a painting right????????

it is a water color painting right???

it is very amazing look of it. I am a water colour painting artist as well. i must admit that you did a great job. Some people does suggest about the shadows, but in my opinion, you should leave it.

Sometimes, it is different from a painted art than realistic 3D. You are trying to make it look "good" rather than "real". that's my opinion tho. That's the rule of thumb when i am painting.

piajartist
10-22-2002, 05:43 AM
The image did take a while to load, even for my cable modem, but the detail is very nice, and great textures everywhere.

wrs_anim8r
10-22-2002, 07:43 PM
I agree with what has been said by others, the Hummer looks to be too small to the proportion of the scene, the lighting isn't dynamic enough, there should be reflections, blah, blah, blah... but here's my two cents worth.

First, I understand what goes into a set-up like this. You take the time to model the stuff, therefore, you want to make sure people see it... but that seems to be adding a lot of confusion to the scene. I'd suggest dimming or killing the lights way in the back, behind those steel girders. That would eliminate the attention being drawn away from the focus. You'd have to rely on "implied detail" since the viewer would no longer be able to actually see the efforts of your modeling/texturing, but I think it would make for a more interesting composition.

And second, just as a side suggestion, the ground seems to be quite muddy. At first glance I assumed the Hummer was backed in, but I suppose it could have come from around the corner, but regardless... here it sits. It doesn't look like the driver is in it anymore, so... how about some footprints in the mud, from where he/she got out and walked away. Not needed, but a suggestion none the less.

Beyond that... looks cool.

Piv0t
10-22-2002, 09:09 PM
I'd like to thank everyone who replied, it was interesting to know your opinions. I've also found some weak spots I didn't pay attention to before, thanks to you.

Frankly speaking, perhaps the only person that understood what I ment by this image was HapZungLam. I really tried to accentuate the atmoshpere and the mood maybe, but certainly not to make it "real" as it would look on the street of a common city. I guess it was my mistake, that I didn't explain my aim from the very beginning... :shrug:

Later on I'll try to fix some details, like the hummer size and a few others, maybe add some footprints as wrs_anim8r suggested. BTW, I also have plans for the future to make more such Fallout-theme scenes.

Good luck, everyone. :thumbsup:

Hickory
10-23-2002, 09:07 AM
I feel that it is really muddy overall. I found my eye floating around alot trying to find the center of interest. The hummer was what I landed on, but it was after looking around a lot.

slime
10-23-2002, 09:13 AM
eehm. yo say HapZungLam was the only one that understand the image. I think you should be more "open to crits".
Anyway, HapZungLam said that your image was a watercolor painting, and it's obviously not. But he complimented your scene, so you liked it. :rolleyes:
The comments of the people pointing "errors" or ways to improve are more valuable, in my humble opinion.

[ Didn't meant to offend anyone. ]

Hickory
10-23-2002, 09:39 AM
The mood is kinda dark, but I wouldn't say post-apocalyptic. I will say though, in the event of the apocalypse, this is where I would want to be. The world just ended...give or take a day...you find a hummer with a machine gun and a fire hydrant. You have transportation, water, and weapons...biohazard I can deal with, the world is ending. Reminds me of what I would see if you zoomed way close up into Command & Conquer or something.

You asked if the composition needed help, well yes, it needs some help from my point of view. Shadows, depth, more lights, even different camera angle might even work. The modeling is great. Change some of the things up...the agarbage cans look like they were simply duplicated from one and the texture rotated to change it a bit. Composition bad? Never. Needs help, yes.

Post-apocalyptic would also have less vegetation...so there is my 2 sense about that. Keep up the good work and I look forward to seeing some more progress and material. Later,

Hickory2.5

spoonMan
10-28-2002, 03:24 PM
I like where your going with the scene, but overall there is way too much grain in the textures. it is overkill and thats what I think is causing your composition to be so flat. I think you should rework your textures so that there is more diversity in your textures.

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