View Full Version : Best way to draw a running shoe sole? Booleans???
jodmcc 06-20-2005, 03:48 PM Hello,
I am trying to draw a running shoe sole that has some carved out tread pattern. What is the best way to accomplish this? I have used Ray Dream Studio and there was something called boolean operations where I could take 2 mesh objects and where they overlapped it would carve out the overlap out of the other mesh. Would this be the way to go?
Any help would be appreciated.
John
| |
lovisx
06-20-2005, 04:00 PM
don't use booleons for this. Make sole of the foot with a topology that mimics the treads on your boot then extrude and add edge loops to sharpen the corners.
puzzledpaul
06-20-2005, 05:58 PM
Using Tools | Connect would be good tool for this, imo - together with importing a ref. image (if shape conformance is important) - note the options for this tool (connect) in the info line and also that you can cut multiple edges at the same time by dragging the 'trailing string' (as I call it :)) across them.
Using this tool in Ortho mode will improve performance re cursor 'hot point' position and where new verts are created - if you find this an issue.
If the patterns you create include 'regions' rather than single faces - then use Face | Extrude Region, rather than Extrude (Try both ops on a sphere with groups of neighbouring faces selected to see what happens - if unfamiliar)
pp
Booleans - as such - don't exist in w3d - but it's rare that the required result can't be achieved in their absence...
Edit - btw, to 'fine tune' the position of your new geom. , you'd probably find Tools | Tweak v. useful? (View -Y?)
Well worth putting both of these tools on hotkeys of your choice, imo - details under 'Help'
CGTalk Moderation
06-20-2005, 05:58 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2009, Jelsoft Enterprises Ltd.