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Emmakittlety
06-20-2005, 02:32 PM
My client are currently looking to recruit an experienced Technical Artist to work on their forthcoming titles.



The technical artist role can have a varied slant depending on project specific requirements and the status at the time of work made by the CTG/Art team.



Reports to:



Lead artist/animator or other depending upon specific duties within specific studio



· Must have experience in scripting in Mel, Maxscript or Jscript/VBscript - in Maya, 3dsMax or XSI and hence good general knowledge of 3d package used



· Highly creative ability with technical problem solving in the area of art and animation tools



· Able to collaborate with game programmers



· Originality and independence in problem solving



· Timely and succinct delivery of solutions to tasks set



· Ability to both take direction and be proactive in problem solving

. Must have held a similar position within the games industry previously and have worked on at least one published console title


· Good communication skills and ability to clearly comment, document and produce training materials as necessary for work done



· Familiarity with art/animation pipelines, methods and techniques



. Some background in and sympathy with art/animation/aesthetic concerns

Salary: to £30k doe + bens
Location: UK - Surrey
Job Type: Full time & inhouse (unfortunately this role is NOT suitable for freelancers/outsourcers)
Start date: asap

If you would like to be considered for this role please email a copy of your uptodate CV/Resume to emma@opmjobs.com Demo work ABSOLUTELY MUST be supplied upon application - please ensure this comes through in zipped jpeg format and is NO larger thatn 4mb

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