PDA

View Full Version : How to make glazed material ?


maurice2
06-20-2005, 01:10 PM
(Sorry about double-post, I posted in 3DS initially)

I need to make a procedural material for glazed rooftiles. The diffuse is very dark blue clay (like 0,0,8), it's been heavily glazed and there's white patches of lichen. It's lit by a blue-white direct (the moon).

I tried a composite, overlaying glass for the glazing and a splat to create my patches of white lichen but it doesn't work at all, the glass has no effect and there's no specularity, no matter what I set it to.

1. How do you create a glass layer like this that produces the proper refraction even in low light?
2. Colour 1 of my splat is the lichen. How do I make the colour 2 totally transparent, to see the tile underneath?
3. There are loads of tuts that describe making materials "Enter this value here...". Are there any tuts around that explain general techniques? For example, explaining falloff, when to use it etc.

Any pointers would be greatly appreciated !

soulburn3d
06-20-2005, 06:09 PM
Well, when you say a glazed rooftile, I assume most of the glaze you see is actually reflection and not refraction, like in your scene, the reflection of the moon on the tiles. In which case, I'd recommend this tutorial which should get you most of the way there...

http://www.neilblevins.com/cg_education/wet_materials/wet_materials.htm

Check out some of the other tutorials in this section for some more general material tips.

As for how to add lichen on top, I'd use a blend material, slot1 is your glazed/roof material, slot2 is your lichen material, and the mask slot is a black and white bitmap that specifies where to reveal the roof and where to reveal the lichen.

Hope that helps.

- Neil

maurice2
06-21-2005, 08:02 AM
Ah-ha! I learn two things: Shellac to add my glazing and blend with a mask for lichen. Perfect, many thanks soulburn :)

Edit: Blevin's tuts are excellent and he shows how to make glazed pottery for Brazil and Max. That's made my day (and'll occupy my evening ;))

soulburn3d
06-21-2005, 03:24 PM
Thanks, glad you've found my tutorials useful.

- Neil

maurice2
06-21-2005, 04:26 PM
Oh, sorry, I didn't notice your name in your sig = the tutorial site.

Great site squire, a goldmine :applause:

CGTalk Moderation
06-21-2005, 04:26 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.