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View Full Version : How do I covert curves from Maya into Modo?


ArneK
06-20-2005, 09:40 AM
I've got a Maya model with curves for hair. How do I export these curves so Modo can read 'em and export to Lightwave? The curves are to be used as a wig-rig for Sasquatch in Lightwave.

I've tried everything, but still nothing shows up in Modo. If I try to convert the pfx curves to polygons in Maya, and then export to a .ma file, Modo just crashes with a bang when I try opening it...

Help...

supergrover
06-20-2005, 08:13 PM
You could try to export the curves as illustrator files ( .ai ) - Modo seems to read these well.

Mylenium
06-21-2005, 05:52 AM
I've got a Maya model with curves for hair. How do I export these curves so Modo can read 'em and export to Lightwave? The curves are to be used as a wig-rig for Sasquatch in Lightwave.

I've tried everything, but still nothing shows up in Modo. If I try to convert the pfx curves to polygons in Maya, and then export to a .ma file, Modo just crashes with a bang when I try opening it...

Help...

I think you're out of luck in this case. You could try to export the points and then rebuild your curves in modo, though.

Mylenium

ArneK
06-21-2005, 09:18 AM
Yup, I admitted "defeat" so I made the wig-splines from scratch.
Exporting a few thousand points from Maya and trying to rebuild splines from those is kinda pointless (pun intended) ... :p

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06-21-2005, 09:18 AM
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