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tntcheats
06-18-2005, 08:30 PM
Hey there.

I'm pretty new to the whole 3D modelling thing, which I really enjoy and thus want to improve my skills in. My problem, however, is that I can never think of what to model. I'd love to be able to model some fantastically complex monster, or some real cool photo-realistic ninja, or person, but I just don't have the skills for it. Herein lies my question: how do you think of things to model that are cool and fun to model, yet not so mindlessly complex that you can't make them?

Any help would be appreciated :)

DirtEater
06-18-2005, 08:36 PM
Your situation is why most people start out with cartoony stuff, which I think is a bad choice. If I were you I'd start modeling parts, such as hands, eyes, lips, etc. Also look into tutorials for low-poly game modeling and up the detail from there as you feel comfortable.

AAAron
06-18-2005, 09:17 PM
Like you I´m new to 3d too.
I just finished the head tutorial over at http://www.secondreality.ch/ I can strongly recommend it :thumbsup: There is tutorials for other bodyparts there as well.

PizzasRgooD
06-18-2005, 10:17 PM
Just try to model what you want to do, even if you're not up to it. Eventually, you will be :)
That's how I'm doing it and I'm getting there.

JamesBPM
06-19-2005, 01:38 AM
You think of what it is you wish to eventually model out... then attempt to draw the scene to get a better perspective of the elements within said scene... then starting with the simple objects, model out your scene... by the time you have modeled out your scene maybe you will be friendly enough with some of the tools to take on doing some chars for said scene...

Mostly you will surely manage to learn a whole bunch... maybe there are specific tut's you could find for each of the things you are looking to model within your scene :)

Happy modeling :)

tntcheats
06-22-2005, 04:41 PM
Alright. With what you guys have said and a bit of personal preference, I've come to the conclusion that I should probably do something along the lines of both creating models that I'll find a good level, and trying to improve upon myself by creating more complex and tougher models.

Thanks for the help.

Nerd_Pack
06-27-2005, 05:10 PM
If you want to get really 'cool' models but take your time and learn, try cutting the model into pieces: get into it a ways without detail, and when you're happy with the overall form, chop off it's head. Or arm, whatever. then ignore the rest of it, copy the head and detail to your hearts content and learn all of the techniques. That way when the head is done it'll fit into a partially done model, and you can use that technique on the rest of the model, piece by piece.

Hope this helps!

AWBenson
06-28-2005, 03:29 AM
One approach you can take to learn is to make a scene, one object at a time. For example, you sketch out a picture of a desk. You draw in each of the objects you want to appear on the desk. That's your list of objects to model. I would stick to less complex models at first, so maybe not do something like a computer keyboard until you master some of the basics.

These individual objects that you create for the above scene can be saved independently to their own files. This would form your basis of a library. A collection of objects, background scenery and things like that is often-times called geeble (off of a 3D Studio Max plug-in, if memory serves correctly).

As you learn and get better, you'll probablly want to recreate what's in your library which is good, but as least you'll have something to start from when you get to that point.

AWBenson

PS: Learn to model in a low-poly to moderate-poly format. From there you'll know when to go higher or not.

kajtom
06-28-2005, 06:40 AM
Hey, I'm a nebie as you are but right now I can tell you that for me the best way is trying to model... everything. My first idea was to model my SONY STR-DE135 and I'm on it right now. It's to early for me to make even a simple organic stuff such ass monsters, human etc. but sooner or later I'll be able to to this.

"To want is, to can but with little peace of time betwen ;)" Or sth. like that :)

StephanD
06-28-2005, 11:07 AM
how do you think of things to model that are cool and fun to model, yet not so mindlessly complex that you can't make them

Start simple and grow.

If you want to start making characters,get the basics correctly first.

Don't think this has to be finished,in fact,you're probably better off starting over again even if you think you're on the right track.

When I started,I was eager to make low-polygon characters and get the grips quickly.What I did for practice was fire up my modeling app and create a cube from which to extrude a basic body without ANY reference whatsoever...and do it fast.

Always starting over and trying to get it done further,better and faster.Proportionnal thinking develops faster this way and you'll quickly get over the same old questions the modeling artist goes through such as :Where to start?Where to find a body tutorial?I'm having problems with Hands and proportions...ect...


Try it,Love it!

Hope this helps

tntcheats
07-13-2005, 08:57 AM
Thanks for all the advice, guys.
I think I'll just experiment with what way seems the funnest for me; from what you guys have said I've taken that you basically improve no matter what, as long as you practice and try a few new things once in a while.

When I started,I was eager to make low-polygon characters and get the grips quickly.What I did for practice was fire up my modelling app and create a cube from which to extrude a basic body without ANY reference whatsoever...and do it fast.Did you find this method very effective for learning; or did you wish you'd done a few things differently?

Dreamy Kid
07-14-2005, 05:28 PM
as steven stahlberg said to me alot....do the baby walk hehehe. start from something simple to more complicated model gradually. and do it often too :scream: i remember the very first time i was into 3d modelling, i just randomly extrude a cube and shaping it, once you got the hang of it it's going to be easier. spend time making 3d models till you get sick, and you'll get better and loving it even more ( i know it sounds weird but it's true...at least for me ) :rolleyes:

Opelfruits
07-14-2005, 06:28 PM
model whatever interests you, if you have a hobby you could model something to do with this, its also a good way to stay interested when you are making it

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