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kpalazov
10-19-2002, 08:17 AM
Hi,
I am currently doning an animation test with a cylinder. I have
placed bones in the centre and used spline ik to control its bending. For convenience I added a cluster to the curve so that I would always have to go in to component slection mode to select.
I parented the cluster to the spline so that when I moved the spline the cluster moves with it so that I can you it to deform the cylinder.

My problem comes when I select the spline and try to move it.
The cluster follows the curve but the curve deforms.
Lets say I start the spline perfectly vertical, when I select and move the spline the control points in the cluster move in the same direction but with and added tranlation value.

Any help would be much appriciated.

thanks

take care

Kiril

gundog
10-19-2002, 05:39 PM
sounds like you gotta double transform. try setting the cluster attribute to relative.

kpalazov
10-20-2002, 02:08 AM
Now what happens is that when the cluster is set to relative everything works fine except for the actual deforming of the curve...arrg. But thanks just thesame for your help.

Last night I manged to fix the problem with some locators and some expressions.

I would still like to solve this problem as I have had troubles with the when creating muscles using set driven key as shown in the tutorial on highend 3d.

thanks

take care

Kiril

kpalazov
10-20-2002, 02:16 AM
actually no id did'nt solve anything.
What I did is hook locators to the cv's contrain locators over these locators and place an expression on each one to move lets say half the translation of the top one . But again when I select the locators and spline and translate I get a double transform???
Man this has to be a common problem .. anyone could please shed some light on this???

thanks

take care

Kiril

kpalazov
10-20-2002, 02:22 AM
Well acutally second try was solved by grouping locators but not work with the first??

sorry about this:)

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