View Full Version : Natural:sea O/S development
theRebelThink 10-19-2002, 06:33 AM We announce the Natural:sea O/S, (Ocean system), development. It's based on various plug-ins, 3 shaders, a fast dynamic & engine simulator, skysorcerer plug-in, Ovol (Ocean Visual Object-based Language), and many others. We are also developing two shaders : Natural:snow & Natural:sand. You can see more on www.rebelthink.com .
Stay tuned. Public beta testing will start soon.
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Taoizm
10-19-2002, 04:58 PM
Looks like you guys are off to a pretty good start. I'll be keeping an eye out for this pretty plugin. :)
Mahlon
10-19-2002, 06:09 PM
Great!
Mahlon
beaker
10-19-2002, 11:52 PM
Please, please, please, change that red glowing text. It is extremely hard to read. I have to squint and my eyes and they still just gloss over it. The distorted words that are links are even harder to read.
Beaker is right, that glowing text is awful. I advise you to change it ASAP. I think you've got a promising product. Do you have any plans for a Lightwave version (Mac&PC)?
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