PDA

View Full Version : Natural:sea O/S development


theRebelThink
10-19-2002, 07:33 AM
We announce the Natural:sea O/S, (Ocean system), development. It's based on various plug-ins, 3 shaders, a fast dynamic & engine simulator, skysorcerer plug-in, Ovol (Ocean Visual Object-based Language), and many others. We are also developing two shaders : Natural:snow & Natural:sand. You can see more on www.rebelthink.com .
Stay tuned. Public beta testing will start soon.

Taoizm
10-19-2002, 05:58 PM
Looks like you guys are off to a pretty good start. I'll be keeping an eye out for this pretty plugin. :)

Mahlon
10-19-2002, 07:09 PM
Great!

Mahlon

beaker
10-20-2002, 12:52 AM
Please, please, please, change that red glowing text. It is extremely hard to read. I have to squint and my eyes and they still just gloss over it. The distorted words that are links are even harder to read.

SMH
10-20-2002, 03:26 PM
Beaker is right, that glowing text is awful. I advise you to change it ASAP. I think you've got a promising product. Do you have any plans for a Lightwave version (Mac&PC)?

CGTalk Moderation
01-13-2006, 01:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.