View Full Version : Natural:sea O/S plug-in development
theRebelThink 10-19-2002, 06:31 AM We announce the Natural:sea O/S, (Ocean system), development. It's based on various plug-ins, 3 shaders, a fast dynamic & engine simulator, skysorcerer plug-in, Ovol (Ocean Visual Object-based Language), and many others. We are also developing two shaders : Natural:snow & Natural:sand. You can see more on www.rebelthink.com .
Stay tuned. Public beta testing will start soon.
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Norbert
10-19-2002, 07:01 AM
The web site is a mess. I can't read that melted lettering, and there's text overlapping stuff all over the place.
Better luck next time.
ratbaggy
10-19-2002, 07:23 AM
I agree with norbert, the site really isn't very user friendly.
but I persisted and am really impressed with some of the images.
keep us posted.
gundog
10-19-2002, 05:32 PM
some good examples. looking forward towards further information.
Hollis J Wood
10-19-2002, 06:19 PM
MAn I am really looking forward to this I am always trying to make good sea and ocean sceens in my MAX 4.
looks nice
i agree with the crits of the site, but the product looks good
can you tell/show me what its like when you go beyond PAL resolution and look at renders of the 2 or 4k resolutions?
A lot of procedural solutions look good at "low" resolutions, but often the algorithms aren't deep enough or just not good enough for high res work...would be nice to know if this one is :)
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