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View Full Version : how can I see absolute coordinates of CVs ?


butCherHeLL
06-18-2005, 10:20 AM
what I forgot ? hm ?

http://img159.echo.cx/img159/3964/prmcvcoordinates7ab.jpg

another question...

also redo not working in many times in maya 6.5
if I UNDO than redo not functioning.
what is my problem ?

CornFielD
06-18-2005, 10:46 AM
I dont know did I understood your question right but If you go to component editor it will show "global" cordinates of your cv´s

LehaS
06-18-2005, 11:07 AM
Assign this to the hotkey

xform -q -t -ws;

butCherHeLL
06-18-2005, 01:01 PM
is there a way to see in channel editor ?
yes component editor shows the absolute CVs.but that should be good to see in channel editor.by changing some prefences.


also I don't understand what xform used for...
hmm... checking...

LehaS
06-18-2005, 01:12 PM
also I don't understand what xform used for...

It is enough to type the command in the command line to understand what it does...

If u try F1 u get the following :

xform


This command can be used query/set any element in a transformation node. It can also be used to query some values that cannot be set directly such as the transformation matrix or the bounding box. It can also set both pivot points to convenient values.

All values are specified in transformation coordinates. (attribute-space) In addition, the attributes are applied/returned in the order in which they appear in the flags section. (which corresponds to the order they appear in the transformation matrix as given below)

Since my primary school I like to teach teachers....:rolleyes:

butCherHeLL
06-18-2005, 01:37 PM
question was this
how can I see absolute coordinates of CVs in channel editor ?

for example,when I am equalizing both vertices with same Y with my eyes
both Y parameters shown in Y parameters
like this :

vertex.Y=0.000588
and
vertex.Y=-0.000588


I prefer to see same values. because I am seeing they are in right absolute Y axises.
but channel editor shows one is positive... other is negative.

muchos gracias for xform trick :) .but not applicable for me.

I can understand maya rules.but I thought if there is a way to see absolute values in channel editor. now I learned. there is no way by anyshanging settings.

thanks much.

Iconoklast
06-18-2005, 01:51 PM
pointPosition -w;
or
xform -q -t -ws;

will show your vertex in world coordinates. If this isn't what you're after in terms of knowing where in worldspace your vertices are then I'm confused.
Also, you won't be able to see it in the channel box, not even with mel. either write a custom UI or some kind of HUD.

edit: ta leha.

LehaS
06-18-2005, 02:02 PM
Yep pointPosition will do the job....
However for some reason the flag for pointPosition should be -w not -ws .....

Emil3d
06-18-2005, 05:07 PM
As already said, the cnannel box cannot disoplay the absolute values.
The most convinent way for me to check those is to just click on the Move manipulator in the viewports, Maya will show in Help line, the absolute values of the selected vertex.

If you also want to type absolute values, the only places Maya allows you to do this through the interface is the Component Editor and the Numeric Input box

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