View Full Version : animating particle system
06-18-2005, 09:35 AM
Hi. I want to animate a PCloud, but when I move it with the autokey button pressed, the particles stay in the same place. Is it possible to animate a PCloud? It means, I want to move the emissor, the Pcloud, and I want that particles keep inside the emissor.
06-20-2005, 06:58 PM
here is a quick cheat:
in particle timing set the "emit stop" to 100 "life" to 20, then animate your systeme.
it's just a quick idea , maybe you'll need better tweaks.
there is an another way but using PF, is to lock the particles on emitter (position icon operator). gonna take a look if locking particle is doable with Pcloud.:curious:
06-20-2005, 08:50 PM
Thanks, but this isnīt the problem. Just imagine a fishbowl on a table with wheels. The table is moving and the fishbowl too, of course. I want to mantain the fish, that Iīve done with a PCloud, kept inside the fishbowl when the table is moving.
06-21-2005, 12:47 AM
You would want to use Particle Flow for this.
Use a postion object operator with "Lock on Emitter" checked. Then your particles will follow your object around.
I don't think you can do what you want with PCloud.
06-23-2005, 09:28 AM
ok. I will try it. Thanks. :-)
06-25-2005, 10:20 AM
OK!! It works! Thanks a lot. But anorther question. Is it possilble using MetaPaticles with Particle Flow?
yes add a blobmesh and add PFlow to its Blob object list, make shure you have a shape operater in your event or els it wount work
06-25-2005, 12:29 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2015, Jelsoft Enterprises Ltd.