ElectronicArts
06-17-2005, 04:56 PM
Object Modeler
Electronic Arts is currently looking for a number of modelers for project-based hire, including OBJECT MODELERS.
These positions will last about 6 months in length.
Object Modeler
Builds the geometry of organic and inorganic computer graphics models of objects of our game.
Prerequisites:
Candidates for Modeling positions must demonstrate an ability to think in 3D
Excellent craftsmanship
A portfolio demonstrating the following is required:
· Drawing skills
· Excellent sense of form, weight (mass), and volume
· Good use of light and shadow
· Breadth of artistic styles
· Excellent sense of scale
· Excellent level of finish
Requirements:
Demonstrates ability to work from reference materials with high level of accuracy (to ref. Material).
Demonstrates ability to model moderate to complex and organic models.
Should be able to model characters to a good level of finish
Understanding
Demonstrates a strong understanding of following and how they impact models in real time environments:
· Light
· Form
· Scale
· Layout
· Motion
· Fundamentals of visual language
Experience with a 3D CG package considered a plus but not essential
Demonstrates a basic understanding of:
· Curved surfaces
· Advanced modeling techniques
Responsibilities:
Based upon concept drawings/reference materials, creates models that for primary aspects/assets of a title:
· Are consistently built within the correct scale with nominal supervision
· Are within the technical limitations and remain within budgets supplied; works within and may assist in establishing modeling workflows and protocols.
· Are animated easily and reliably.
· Easily adapt to various resolutions and target platforms
· Are efficient, to correct scale, and within dictated budget
· Wherever possible, uses techniques to build textures that are resolution independent
· When requested, created turntable renders of assets for review
When necessary conducts research for models; constructs physical form studies or physical models as necessary
May be asked to build basic textures; applies textures to models; provides feedback to texture artists as necessary; may directly work on texture development as project requirements dictate
Develops areas of level/world/track layouts and flow where appropriate. (i.e. Beat boards)
PORTFOLIO SUBMISSION GUIDELINES
Please address your demo to:
Katie Stokes
c/o Staffing
209 Redwood Shores Parkway
Redwood City, CA 94065
Please include a current resume, detailed shot list (do not forget your shot list) and cover letter with your portfolio/demo reel. Online demos and DVD's are preferred. For Online demos, please display a single web link at the top of your resume in bold. Please only send copies of your art as submissions will not be returned.
Electronic Arts is currently looking for a number of modelers for project-based hire, including OBJECT MODELERS.
These positions will last about 6 months in length.
Object Modeler
Builds the geometry of organic and inorganic computer graphics models of objects of our game.
Prerequisites:
Candidates for Modeling positions must demonstrate an ability to think in 3D
Excellent craftsmanship
A portfolio demonstrating the following is required:
· Drawing skills
· Excellent sense of form, weight (mass), and volume
· Good use of light and shadow
· Breadth of artistic styles
· Excellent sense of scale
· Excellent level of finish
Requirements:
Demonstrates ability to work from reference materials with high level of accuracy (to ref. Material).
Demonstrates ability to model moderate to complex and organic models.
Should be able to model characters to a good level of finish
Understanding
Demonstrates a strong understanding of following and how they impact models in real time environments:
· Light
· Form
· Scale
· Layout
· Motion
· Fundamentals of visual language
Experience with a 3D CG package considered a plus but not essential
Demonstrates a basic understanding of:
· Curved surfaces
· Advanced modeling techniques
Responsibilities:
Based upon concept drawings/reference materials, creates models that for primary aspects/assets of a title:
· Are consistently built within the correct scale with nominal supervision
· Are within the technical limitations and remain within budgets supplied; works within and may assist in establishing modeling workflows and protocols.
· Are animated easily and reliably.
· Easily adapt to various resolutions and target platforms
· Are efficient, to correct scale, and within dictated budget
· Wherever possible, uses techniques to build textures that are resolution independent
· When requested, created turntable renders of assets for review
When necessary conducts research for models; constructs physical form studies or physical models as necessary
May be asked to build basic textures; applies textures to models; provides feedback to texture artists as necessary; may directly work on texture development as project requirements dictate
Develops areas of level/world/track layouts and flow where appropriate. (i.e. Beat boards)
PORTFOLIO SUBMISSION GUIDELINES
Please address your demo to:
Katie Stokes
c/o Staffing
209 Redwood Shores Parkway
Redwood City, CA 94065
Please include a current resume, detailed shot list (do not forget your shot list) and cover letter with your portfolio/demo reel. Online demos and DVD's are preferred. For Online demos, please display a single web link at the top of your resume in bold. Please only send copies of your art as submissions will not be returned.
