ElectronicArts
06-17-2005, 05:55 PM
Environment Artists
Electronic Arts - Redwood Shores, CA
Environment Artists build the geometry of organic and inorganic computer graphics environmental models relative to game while responsible for painting, creating, modifying, and placing textures that are consistent with the defined visual style. Utilizes computer graphic tools to create and apply texture assets, ensuring that they are fully optimized for target platforms minimizing any impact on artistic integrity and understanding the relationship of those textures to the lighting.
Prerequisites:
A portfolio demonstrating the following is required:
· Drawing skills
· Understanding of color theory
· Excellent sense of form, weight (mass), and volume
· Good use of line, light and shadow
· Breadth of artistic styles
· Excellent sense of scale
· Excellent level of finish
Responsibilities:
Based upon concept drawings/reference materials, creates models that for primary aspects/assets of a title:
· Are consistently built within the correct scale with nominal supervision
· Are within the technical limitations and remain within budgets supplied; works within and may assist in establishing modeling workflows and protocols.
· Are animated easily and reliably.
· Easily adapt to various resolutions and target platforms
· Are efficient, to correct scale, and within dictated budget
· Wherever possible, uses techniques to build textures that are resolution independent
· When requested, created turntable renders of assets for review
When necessary conducts research for models; constructs physical form studies or physical models as necessary
Develops areas of level/world/track layouts and flow where appropriate. (i.e. Beat boards)
With nominal supervision uses builds textures for primary and secondary environments
Ensures that textures are consistent with defined visual style for the game
Are within budget, efficient and optimized for real time systems
Utilizes tools to ensure texture assets are fully optimized for target platforms while minimizing any impact on artistic integrity of assets
Wherever possible, uses techniques to build textures that are resolution independent
To apply directly for this position, visit our website www.jobs.ea.com (http://www.jobs.ea.com/)
Seach for the following position:
#5789 Environment Artists
PORTFOLIO SUBMISSION GUIDELINES
Please address your demo to:
Katie Stokes
c/o Staffing
209 Redwood Shores Parkway
Redwood City, CA 94065
Please include a current resume, detailed shot list (do not forget your shot list) and cover letter with your portfolio/demo reel. Online demos and DVD's are preferred. For Online demos, please display a single web link at the top of your resume in bold. Please only send copies of your art as submissions will not be returned.
Electronic Arts - Redwood Shores, CA
Environment Artists build the geometry of organic and inorganic computer graphics environmental models relative to game while responsible for painting, creating, modifying, and placing textures that are consistent with the defined visual style. Utilizes computer graphic tools to create and apply texture assets, ensuring that they are fully optimized for target platforms minimizing any impact on artistic integrity and understanding the relationship of those textures to the lighting.
Prerequisites:
A portfolio demonstrating the following is required:
· Drawing skills
· Understanding of color theory
· Excellent sense of form, weight (mass), and volume
· Good use of line, light and shadow
· Breadth of artistic styles
· Excellent sense of scale
· Excellent level of finish
Responsibilities:
Based upon concept drawings/reference materials, creates models that for primary aspects/assets of a title:
· Are consistently built within the correct scale with nominal supervision
· Are within the technical limitations and remain within budgets supplied; works within and may assist in establishing modeling workflows and protocols.
· Are animated easily and reliably.
· Easily adapt to various resolutions and target platforms
· Are efficient, to correct scale, and within dictated budget
· Wherever possible, uses techniques to build textures that are resolution independent
· When requested, created turntable renders of assets for review
When necessary conducts research for models; constructs physical form studies or physical models as necessary
Develops areas of level/world/track layouts and flow where appropriate. (i.e. Beat boards)
With nominal supervision uses builds textures for primary and secondary environments
Ensures that textures are consistent with defined visual style for the game
Are within budget, efficient and optimized for real time systems
Utilizes tools to ensure texture assets are fully optimized for target platforms while minimizing any impact on artistic integrity of assets
Wherever possible, uses techniques to build textures that are resolution independent
To apply directly for this position, visit our website www.jobs.ea.com (http://www.jobs.ea.com/)
Seach for the following position:
#5789 Environment Artists
PORTFOLIO SUBMISSION GUIDELINES
Please address your demo to:
Katie Stokes
c/o Staffing
209 Redwood Shores Parkway
Redwood City, CA 94065
Please include a current resume, detailed shot list (do not forget your shot list) and cover letter with your portfolio/demo reel. Online demos and DVD's are preferred. For Online demos, please display a single web link at the top of your resume in bold. Please only send copies of your art as submissions will not be returned.
