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ElectronicArts
06-17-2005, 04:50 PM
Technical Artist
Electronic Arts - EA Redwood Shores, CA

Reporting to the Art Director on a game team, the Technical Artist is expected to be the bridge between Artists and Engineers. Individuals in this role are pro-active problem solvers who demonstrate a strong sense of creativity and respect for aesthetics. Candidates can be from an Art, Design, Mathematics, Engineering or Science background; however they must demonstrate a comfort level in working with both art and science. Working with Programming/Technical staff the Technical Artist ensures that CG assets are easily integrated into the game engine without sacrificing artistic integrity.

Candidates coming from outside the game industry will be expected to learn/understand how game-play and architecture issues can affect content creation and successfully develop workflows to compensate for such limitations on artistic content.

Responsibilities:

- Develop solutions to various production problems in the CG pipelines
- Coordinate with appropriate EA studios to ensure that his/her team is aware of other proprietary tools and that his/her team always has up to date versions
- Build basic to intermediate level of complexity character rigs; skins/binds models to skeletons
- Build basic CG Dynamics systems
- Debug skeletons, models, shaders
- Communicate technical concepts
- Produce and integrate art assets where necessary
- Write basic to intermediate level scripts and expressions within a CG package (i.e. Mel) to improve efficiency of various artist tasks
- Build stability management

Requirements:

- At least 3-5 years cinematic/games production experience
- Work in production team in various stages of modelling, texturing and lighting at very proficient level
- Write complex DOS/Unix scripts and experience with XML is a plus
- Good aptitude for problem solving CG issues.
- Ability to think creatively to resolve technical challenges and limitations
- Must have a basic to intermediate level of experience in working with either CG oriented programming languages
- Excellent organizational skills

Understanding:

- Compression, computer/game hardware, next generation hardware, particle systems, character skeletons, image manipulation tools, command line systems, inverse and forward kinematics, shader systems, lighting, 1 or more 3D packages
- Basic knowledge of the following Real Time systems: Rendering, dynamics, AI, EA APIs, FTP
- Ability to visually communicate ideas effectively through use of non-computer mediums
- Strong understanding of good asset management practices

To apply directly for this position, visit our website www.jobs.ea.com (http://www.jobs.ea.com/)
Seach for the following position:

#5590 Technical Artist

PORTFOLIO SUBMISSION GUIDELINES
Please address your demo to:
Katie Stokes
c/o Staffing
209 Redwood Shores Parkway
Redwood City, CA 94065

Please include a current resume, detailed shot list (do not forget your shot list) and cover letter with your portfolio/demo reel. Online demos and DVD's are preferred. For Online demos, please display a single web link at the top of your resume in bold. Please only send copies of your art as submissions will not be returned.

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