View Full Version : anisotropic in xsi
06-17-2005, 02:06 PM
I have been using cinema4D something 3 month more or less. Now I'm trying to use XSI.
It has many new features but I not find this material.(anisotropic see picture).
someone would know to obtain the same thing in xsi?
06-17-2005, 08:01 PM
From all i've found - or not found, rather - XSI doesn't have this sort of preset built-in... so, you're going to have to create it on your own.
1. Start by getting the "Deriver" shader node plugin (xsibase.com in the tools section). This wil allow you to get anisotropic behavior from polygonal objects.
2. Then check this post: http://www.cgtalk.com/showpost.php?p=2260861&postcount=89
3. When you get to the point i got to, keep going until you can get rid of the nasty UV smear on the radial shader ;)
I've yet to get anything in XSI that matches the anisotropics i could get in C4D... I'm sure a lot of it is due to the fact that I'm new to XSI, but curiously i dont see many other artworks doing that effect either.... hm. But in the end, it was just a personal experiement ... not something i HAD to have, so I got to a certain point and gave up. Perhaps you'll have better luck :)
06-17-2005, 08:08 PM
please USE the search button.
I already posted a material, that doesn't use custom addons, and a scene with the material in it just a few days ago.
06-17-2005, 09:00 PM
I've taken a look at your scene (anisotropic halo thread?)... and dont quite see how it's related.
Perhaps I'm missing something, but i dont see how this solves the problems of projecting volume radial scratching.
06-17-2005, 09:44 PM
as I see it the post was simply asking for an anisotropic material, which is what I posted.
for flat surfaces, which upvectoring an UVaniso doesn't cover as well without some trickery, there's stuff like deriver, which you linked.
all of this was already mentioned in the halo thread.
I wasn't addressing yours, as much as the original post.
some threads (anisotropic recently is being one of them) recour every few months, if not every few weeks, and it would be nice if people could use the search function to save other users' time AND to keep all pertinent information in as few threads as possible, making the search function progressively even better over time.
06-17-2005, 10:26 PM
Ohhh, gotcha... i mis-read your intent, my bad. :)
06-17-2005, 10:26 PM
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