View Full Version : Clothlide question...
This may be an easy question for some of you. Ok, I'm just doing some tests, and i'm dropping a cloth object (simple plane) onto another model ("scales of justice"). The problem is, the scales are not one solid piece of geometry, and they're animating. When I drop the cloth, it goes right through the scales. Does anyone know a workaround for this? Maybe some sort of expresso for object collision or something?
Any help is appreciated.
Did you put a cloth collider tag on the scales? How are they animated and what kind of object are they?
06-15-2005, 07:12 PM
yeah not enough detail to reall help you yet
Remember all collider objects must be polgyon objects not primitives or nurbs objects.
Here's an editor view...I did a current state to object to the scale. The scales were animated going up and down, and rotating. I screwed around with it, and it looks like I have to put a collider tag on every poloygon object the whole way down through the hiearchy, and then animate the scales again.
it looks like I have to put a collider tag on every poloygon object the whole way down through the hiearchy
Yes, each polygon object needs a collider tag. In this scenario you will have to up the subsampling quite a bit because of the heavy animation going on under the cloth.
06-15-2005, 07:53 PM
yes each one willl need a collider tag.. easiest way to apply tag to all of them, make one collider and get the settings you want on it, then put it on a null and place all objects as children, then simply use the copy tag to children command and remove them from that parent null.
Thanks guys, i'll give it a shot.
06-15-2005, 07:55 PM
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