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View Full Version : animating the eye


jornkk
02-18-2002, 12:46 AM
hello every body !

Ususally when I animate the eye's I just rotate them, but now I'm
creating a cartoon character and my eyes are not perfectly round.
How do you guys normally animate the eye ?

SheepFactory
02-18-2002, 01:19 AM
normally i aim constraint the eye to a null object. so the eyes follow that object , that way instead of dealing with two you deal with one. also you can parent the null object to whatever you want your character to look at , makes it easier to animate the eyes instead of rotating them by hand.

A|i

yuval_nathan
02-18-2002, 01:00 PM
another thing you have to add to your eyes in a case of a non realistic character, is to make space warps for both eyes, so the eye deforms inside this "space warp" erea, and it doesnt cross the ereas arond the eye hole.

jornkk
02-18-2002, 02:03 PM
smart, but is that possible with lightwave ?

yuval_nathan
02-18-2002, 02:33 PM
sorry i'm a max user last time i used lighwave was 6 years ago ...

Dragonius
02-18-2002, 11:56 PM
i don't know lightwave, but couldn't you animate the texture postion (if the eye is a texture that is...:D)

yuval_nathan
02-19-2002, 01:20 PM
texture can be a nice soloution, but still you have to think how do you link the direction of the eyes to a null object, so the eyes will keep their indipendency and wont be "locked" to tne head.

rendermonkey23
02-19-2002, 08:38 PM
Here's an awsome toon eye tutorial.

courtesy capt. comet :) (http://www.comet-cartoons.com/toons/3ddocs/eyerigging/)

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