View Full Version : Doing an animation test for a job; have you had to do this?
06-14-2005, 02:04 AM
I know it seems to be pretty standard for a studio to make a potential employee do an animation test in a given time, that is if they are applying to be an animator. Has anyone here had to do that? If so, what did you have to do and how long/little did you have, and were you successful in landing the job?
06-14-2005, 06:16 AM
animating a human and his pet dog.. 7 hours.. three shots.. hehe incomplete rigs hehe no complaints it was a learning experience is what it was.. still pending but not holding my breath
06-14-2005, 02:23 PM
I had to do that for Blue Sky, and they gave me 2 weeks, but it's somewhat negotiable since you might have a job at the time. They want you to track how many hours it takes you. And it was successful, however I had a job by the time they got back to me. So an animation test is a very good sign. If you got one congrats and knock it out of the park.
A number of my friends were also given rigs to animate to as well for an animators position at gaming studios.
06-15-2005, 07:21 AM
my first job(bardel entertainment) i got i had to do an animation test, pretty simple, character walks in, opens a box and reacts, they wanted to see two things, one that i can animate, because in this day in age is pretty easy for someone to take others work and claim it as their own, and second to see how long it takes to do a said animation. the second kind of gives them an idea if you would beable to meet quota and such. My latest job at Visual concepts they didn't require a test, they just hired me right away.
So long story short its common, and a very good sign to be ask to do a test. just track your hours, and do a great job
06-15-2005, 07:21 AM
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