r9onaldo
06-14-2005, 12:14 AM
Hi, I'm trying to export a character from Maya to Mb, it's rigged and workes fine in Maya but when I export it to Mb the mesh( wich is a subdivision surface) isn't there only the bones show up. In the past I have been able to export polygon models to MB but I'm having a lot of trouble with sub D's. Can anyone please tell me is there something special that I have to do to export this character.
